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Phantom Units

4 years 5 months ago #1 by the reb

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  • Phantom Units was created by the reb
    I have Phantom Units appearing and then disappearing in my scenarios that I have designed. I have not played a stock scenario to see if the problem is also there. My scenarios are large, 140,000 troops.....and the appearing and disappearing doesn't happen until I'm 4-5 hours game time into the game. The troops are the opposing troops and troops under my control act normal. I've played Sandbox battles before with 140,000 troops with no issues. It's weird....enemy troops flash on the screen intermixed with my troops, they fight for a few second, then disappear? The only thing similar that I can tell is that it may begin around when the script changes day to night, don't know that for sure though....Any suggestions?

    thanks,
    the reb

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    4 years 5 months ago #2 by RebBugler

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  • Replied by RebBugler on topic Re: Phantom Units
    This is designed in with the night sequence to increase or decrease visibility. Unitattributes.csv is called for this.

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    4 years 5 months ago #3 by the reb

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  • Replied by the reb on topic Re: Phantom Units
    Thanks RebBugler. I have played on to 11:00 AM and it's still going on. The script (which I copied off another script) is as follows. I'll going to delete the nightfall/sunrise and see if the problem still exists.


    9:50:00 AM loadscreen:Advisor:NIGHTFALL BEGINS
    9:50:00 AM sunset
    9:50:00 AM weather:21
    9:50:00 AM weather:8 120
    9:50:00 AM weather:5 200
    9:50:00 AM weather:16 250
    9:50:00 AM weather:15 300
    9:50:00 AM weather:14 350
    9:50:00 AM weather:13 400
    9:50:00 AM weather:9 540

    9:59:59 AM loadscreen:Fbox:EndDay1

    10:00:00 AM sunrise
    10:00:00 AM weather:9
    10:00:00 AM weather:13 10
    10:00:00 AM weather:10 15
    10:00:00 AM weather:17 20
    10:00:00 AM weather:18 30
    10:00:00 AM weather:19 40
    10:00:00 AM weather:20 45
    10:00:00 AM weather:21 55
    10:00:00 AM weather:0 60
    The following user(s) said Thank You: RebBugler

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    4 years 5 months ago - 4 years 5 months ago #4 by RebBugler

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  • Replied by RebBugler on topic Re: Phantom Units
    It's working as designed, simulating nightfall between days. The game clock just represents game time, not battle time.

    I'll check it out when I have time, maybe something I missed that you saw. Thanks for the report.

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    Last edit: 4 years 5 months ago by RebBugler.

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    4 years 5 months ago #5 by the reb

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  • Replied by the reb on topic Re: Phantom Units
    Deleted weather and the scenario played to my taste....I directly copied the above from 3 Days in 7 Hours and I didn't notice any weird phantom units when I played that scenario. I tell you....these phantom units in my scenarios came and went like bubbles on a pancake....also....how can they just march straight through enemy lines...like right through the troops without being noticed....like a free pass....I think something else may be happening....thanks

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