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KriegsSpiel Napoleon Mod 1.710

7 years 1 month ago #31 by JohnVW

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  • I see almost everywhere that "you must rename or delete the \Logistics folder in the Wagram mod. The KS Napoleon mod has all the necessary csv files. Also, make sure that this mod is BELOW the Wagram mod in SOW's Modifications Activation Screen".

    quick question: is there any reason not to simply delete the logistics folder in Wargram? would I ever be using it without KSNapMaps anyhow? (only asking because i'm putting these mods, with instructions/etc., on flash drives for some other players who MP with me...and figure I might as well make it as easy as possible for them)

    thanks...

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    7 years 1 month ago #32 by Saddletank

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  • Nope, no reason not to delete the logistics folder in R2W&P.

    If you want to try some Nap MP with the Kriegspiel group (we use HITS and couriers) follow the link in my sig. We're currently fighting a Peninsular campaign and are in summer 1808.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    7 years 1 month ago - 7 years 1 month ago #33 by sifis172

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  • any news on the update?

    sorry for being impatient, i don't want to miss
    it! :P :P

    ps:i saw that a version 1.702 exists.
    Last edit: 7 years 1 month ago by sifis172.

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    7 years 3 weeks ago #34 by Grog

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  • fix that caused Waterloo oob to crash

    www.mediafire.com/download/419l6839if11d1m/OOB_SB_NAP_Waterloo_SR8_Full.7z

    Put in oob folder of KSNap mod

    Also, when choosing an oob be sure to pick one of the four ending in _FULL.

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    7 years 3 weeks ago #35 by Marching Thru Georgia

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  • any news on the update?

    Version 1.705 is out now. The links can be found on the KriegSpiel site: KS Napoleon Mod v.1.705

    I can make this march and I will make Georgia howl.
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    7 years 3 weeks ago #36 by JohnVW

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  • that link doesn't take me anywhere (other than to another link that sends me to a website selling text books)?

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    7 years 3 weeks ago #37 by JohnVW

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  • both large and small? and if I can find the new KSNap download page, won't I have to then re-install this again over the file coming with the new KSNap update?

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    7 years 3 weeks ago #38 by sifis172

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  • it seems that the link goes in a book site.

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    7 years 3 weeks ago #39 by Marching Thru Georgia

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  • that link doesn't take me anywhere (other than to another link that sends me to a website selling text books)?

    You probably have to log into the KS forum.
    You can also try this one: KS Napoleon Mod Thread

    I can make this march and I will make Georgia howl.

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    7 years 3 weeks ago #40 by sifis172

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  • yes, i had to register first.
    i'm downloading now. :laugh:

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    7 years 3 weeks ago #41 by JohnVW

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  • got the file, but...what does this update fix? (or change)...thanks

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    7 years 3 weeks ago #42 by Grog

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  • John

    fix is done. MTG has corrected it for this version.

    Enjoy :)
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    7 years 3 weeks ago #43 by JohnVW

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  • but, what does the "fix" fix? no longer a need to delete the logistics folder?

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    7 years 3 weeks ago #44 by Marching Thru Georgia

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  • but, what does the "fix" fix? no longer a need to delete the logistics folder?

    There are significant changes to the mod from the official 1.650 release. Here are some of them.

    1. Artillery has been reworked. It is now the killing arm it was historically. Canister will reach out 3-500yds now, depending on gun caliber and nation. Charging a battery head on is very expensive. However, the guns do not rotate any longer. The ridiculous sight of watching the guns fire down through the rest of the battery are gone. This means care must be taken when deploying them. It also means they can be attacked by infantry from the flank or rear safely.

    2. The Russian army is now on the field. Flags by RebBugler are fantastic.

    3. Many portraits of the commanders have been added thanks to Grog.

    4. Many new maps. Some have fortifications and uncrossable streams. C'ville and Lynchburg maps have reduced tree cover so they have more of a European flavor.

    4. Information as to who the enemy commander is or what battalion you are facing at your front has been eliminated. Battle statistics of your fellow commanders is also gone. You now have the sort of information that was available to commanders in the early 19th century. You may not know who actually won the battle until it is over and you get to read the casualty reports.

    You still have to delete/rename the Road To Wagram Logistics folder. Also the OOBs in that mod will not work with this one. It has its own OOBs.

    To get a fuller description of all the changes that have been made in the last 10 months, read the appropriate threads on the KS forum.

    I can make this march and I will make Georgia howl.

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    7 years 3 weeks ago #45 by Grog

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  • John

    The reference to a fix is due to a minor csv error which we found prior to putting out 1.705. It was a pre release modder discussion.

    RtW logistic files need to be kept only if you intend to play it 'vanilla'.

    If you only play it with KS Nap mod, then you don't need them.

    For MP KS Nap mod games then remove these RtW logistic files. The MP mode only allows some csv changes once.

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    7 years 3 weeks ago - 7 years 3 weeks ago #46 by sifis172

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  • but, what does the "fix" fix? no longer a need to delete the logistics folder?

    There are significant changes to the mod from the official 1.650 release. Here are some of them.

    1. The ridiculous sight of watching the guns fire down through the rest of the battery are gone. This means care must be taken when deploying them.

    4. Many new maps. Some have fortifications and uncrossable streams. C'ville and Lynchburg maps have reduced tree cover so they have more of a European flavor.


    if i understand that correctly, you can not place a lot of artillery in a small area
    one behind another. is that right?

    i tried to play with the random napmaps, but something strange happened,
    the map when pressing 'm' in the battle was covering only about 3/4 of the
    map pop-up.

    edit:i have an off mod question:
    how can you move a corps commander to a certain point of the map,
    without telling him to go to a specific location on a map with a name
    (village,bridge etc.)? i haven't been able to understand that since
    i first played the game. :blush:
    Last edit: 7 years 3 weeks ago by sifis172.

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    7 years 3 weeks ago #47 by Marching Thru Georgia

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  • i tried to play with the random napmaps, but something strange happened,
    the map when pressing 'm' in the battle was covering only about 3/4 of the
    map pop-up.

    Only a few of the random maps have large mini-maps created. To play on one that doesn't, you need to use the small version of the KS Napoleon mod.

    how can you move a corps commander to a certain point of the map,
    without telling him to go to a specific location on a map with a name
    (village,bridge etc.)? i haven't been able to understand that since

    Use the "Move to this location" command The command map pops up and you can send him wherever you like.

    I can make this march and I will make Georgia howl.
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    7 years 3 weeks ago #48 by JohnVW

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  • - so, there is no "upgrade" for the KSNap small map? (it's the only one we use because to use the "large" version we have to adjust our graphics settings so much that everything becomes almost too small to read/view)....sounds like this is only for players using the "large version"

    - and, if I was to use this, since I wouldn't ever have Road2Wagram "on" without this also being "on", I might just as well delete the Road2Wagram logistics folder all together, right?

    - thanks

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    7 years 3 weeks ago #49 by Marching Thru Georgia

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  • so, there is no "upgrade" for the KSNap small map?

    Yes, both the large and small versions are updated and are available in that thread.

    I might just as well delete the Road2Wagram logistics folder all together, right?

    Yes.

    I can make this march and I will make Georgia howl.
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    7 years 3 weeks ago #50 by JohnVW

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  • ok...got it...thanks

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    6 years 11 months ago #51 by Marching Thru Georgia

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  • A new version of the KS Napoleon Mod, version 1.710, has been uploaded. The links are in the first post of this thread. Many changes have been made.

    Artillery is now a very major player in the battles as it was historically. They were responsible for 50% of the casualties in battle. The cannons no longer rotate around looking for targets. This unhistorical movement has been removed. So it will now be possible to assault a battery from the rear or flank. Attacking one from the front, especially the Russian batteries is not recommended. Correct placement of the batteries is now an important concern.

    Grog has added many more portraits, giving the toolbar a much more authentic feel.

    For those who didn't download version 1.705, the Russian army of 1812 has been added. They give the French a real fight. Nothing like being on the business end of a heavy position battery to spoil your day.

    Maps which have been specifically modded for use in this mod have been renamed so the country they represent is the first word of their name. Some rivers are uncrossable except at bridges. Some have small hollow squares of stones which represent fortified buildings and give a large defensive bonus.

    I can make this march and I will make Georgia howl.
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    6 years 10 months ago #52 by AlanAugust

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  • Bonjour,

    I'm not able to unzip the file ?
    System answer when i try to unzip is : !
    C:\Users\Alain\AppData\Local\Temp\KSNapoleonModLarge1710.7z: The archive is corrupt
    Somebody can help ?

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    6 years 10 months ago #53 by Gran Capitán

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  • Try to download it again. It should work.

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    6 years 10 months ago #54 by Gran Capitán

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  • I donwloaded it and when I try to unzip I get the same message. The file is corrupt. :ohmy:

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    6 years 10 months ago - 6 years 10 months ago #55 by Marching Thru Georgia

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  • It seems to be working now. There may have been a problem with the file server. The size of the downloaded file should be 194,923kB.

    I can make this march and I will make Georgia howl.
    Last edit: 6 years 10 months ago by Marching Thru Georgia.

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    6 years 10 months ago #56 by voltigeur

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  • I think there still may be issues with the server, I've tried four times to download the small map version of the mod and it bugs out at various times resulting in a corrupt file.

    Scourge of War multiplayer group
    steamcommunity.com/groups/sowwaterloo

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    6 years 10 months ago - 6 years 10 months ago #57 by Marching Thru Georgia

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  • There is some sort of problem with the NSD server as others have the found same problem while trying to download other mods, such as Pea Ridge. I think at this stage all anyone can do is keep trying until the mod downloads in its entirety.

    I can make this march and I will make Georgia howl.
    Last edit: 6 years 10 months ago by Marching Thru Georgia.

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    6 years 10 months ago #58 by Grog

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    6 years 8 months ago #59 by Agathosdaimon

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  • Hi!

    I have tried twice now to download the small maps version but i get the 'archive is corrupt' message each time - is there another link for this one please? i need the small maps one as my notebook is 1366x768 resolution

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    6 years 8 months ago #60 by Saddletank

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  • I put a copy of it up on my dropbox account:

    www.dropbox.com/s/a8xqtnaby7xy8gp/KSNapoleonModSmall1710.7z?dl=0

    HITS & Couriers - a different and realistic way to play SoW MP.
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