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Hesse Darmstadt

9 years 8 months ago #1 by Leatherneck24

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  • Hello brothers in arms

    I come to lobby for the Hesse Darmstadt soldiers that fought in Massenna corp in St.Cyr division in the 3rd Brigade. These soldiers were considered the best Confederation of the Rhine troops and even one unit served in the German division in Spain so could be used for a peninsular mod. These men started the war with 4,845 men and ended the war a year later with 344 dead,983 wounded, and 137 missing for a grand total of 1,464. That is a staggering number for such a small brigade. The Hesse-Darmstadt were an interesting group of men because their regiments were called brigades but in reality were only 3 battalions or the regular size of most regiments. Two battalions were line infantry and the other were fusiliers without flags. In all there were 2 brigades amounting to 6 battalions also there was one brigade in the peninsula. Unlike most Confederation of the Rhine troops Hesse Darmstadt infantry were not forced to change from their old tactics of the austrian drill book of 4 companies but fought in 3 ranks and were considered on the same level with french troops. Their infantry proved this and fought hard at Aspern paying dearly at Wagram losing over 738 men. There cavalry served with the famous Marulaz and fought very well at Aspern and Wagram and even at the final surrender at Znaim. Their arty actually was more modern wearing shakos and a uniform that looks very close the french artillery in game. Since this game seems to have uniforms from NTW Lordz modd which I am pretty sure had 1806 Prussians all we would need is a lapel and collar change for line infantry and green coats for fusiliers and it would be done. The cavalry looks just like Bavarian Chevauxlegers but with grey riding breeches.

    Here is there OOB

    French Brigade Commander Schiner
    Hesse Darmstadt Commander Nagel

    1st Hesse Darmstadt Brigade
    Leib Garde Infantry 2 battalions Uniform Dark Blue with Red Distinctive Color
    Leib Garde Fusiliers 1 battalion Uniform Dark Green with Red Distinctive Color

    2nd Hesse Darmstadt Brigade
    Leib Infantry 2 battalions Uniform Dark Blue Light Blue Distinctive Color
    Leib Fusiliers 1 battalion Uniform Dark Green Light Blue Distinctive Color

    Marulaz Division
    4 French cavalry regiment
    Baden Light Dragoons
    Hessian Garde Chevauxlegers Regiment Uniform Dark Green Coat black facings trimmed red. Bavarian Helmet.

    Arty Uniform Dark blue coat black facings trimmer red dark blue breeches shako
    5x6pdr
    1xHwtzr

    Some pictures in the same order

    Final words from the the Iron Marshal himself Davout telling the Emperor that France "could not be better served than by these troops" John H Gill With Eagles to Glory: Napoleon and his German Allies in the 1809 Campaign.

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!
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    9 years 8 months ago #2 by gunship24

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  • Replied by gunship24 on topic Re: Hesse Darmstadt
    I ummed and arrhhed about putting these units in and decided that the units were too unique and wouldnt be used that much to warrent the effort required. I wouldnt rule it out though ;). It seems we have the same passion to see all then units in all their uniform glory on the field. I do intend to come back to this after the penninsula mod, i still need to do Austrian Landwehr for example and Saxons. I will be concentrating on the pennisula mod for the time being. Thank you for the info, it is not wasted. Feel free to discuss the actions of these troops here :).

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    9 years 8 months ago #3 by Leatherneck24

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  • Replied by Leatherneck24 on topic Re: Hesse Darmstadt
    I agree they are very unique but I am somewhat fond of them because I have an ancestor from Obergude Hesse whose father was a grenadier in 1776. He was born in 1778 so I am hoping since his father fought as a grenadier he joined one of the regiment and served proudly against the Austrians! However small they are they actually fought in many battles and at the key parts of Aspern-Essling and Wagram the Saxons fleeing forced the Hessians to take on the brunt of the fighting in their sector. They also fought with Davout in the battles before Wagram at Prebburg and Engerau. Well if you ever decide to do them here are a few suggestion for units. The French arty looks perfect for them with the shako but the Austrian arty drivers would be perfect for Hessian arty drivers. The thing I enjoy about this game is I love being able to play as my favorite unit or even favorite commander of a unit. It gives someone who enjoys the Austrians the ability to redeem the commanders who failed. My favorite is probably Captain Regnier with the Bavarian light artillery in the Bavarian 1st Division.

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!

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    9 years 8 months ago #4 by Saddletank

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  • Replied by Saddletank on topic Re: Hesse Darmstadt
    I would have to say that, lovely looking though they are, before we consider such minor states we should first create the major nations. Britain is being worked on, but we lack Prussia and Russia entirely.

    Russia is one of those armies where you could produce enough units to convincingly field the entire lot with only 20 or 30 uniforms.

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    9 years 8 months ago #5 by redcoat

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  • Replied by redcoat on topic Re: Hesse Darmstadt
    agree with st here.
    id like to see all armys involved in the wars portrayed in this brilliant mod,but id really like to see prussia and russia.my ambition is to play borodino,and ive got some nice music for those two mighty nations! cheers

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    9 years 8 months ago #6 by Leatherneck24

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  • Replied by Leatherneck24 on topic Re: Hesse Darmstadt
    Well this is an 1809 campaign mod and Hesse Darmstadt soldiers spilled their blood so if we were just going off what the mod is then they deserve to be in the game. However, I would like to see Russians and British and everyone else.

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!

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    9 years 8 months ago #7 by redcoat

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  • Replied by redcoat on topic Re: Hesse Darmstadt
    i do see your point,but im thinking of poor old gunship here! hes got us of less talent requesting all sorts of units and hes only one man,doing all this on his own.
    im massivly impressed with what hes achieved so far by himself and hes got idiots like me blithley requesting little things like the armys of prussia and russia!

    i guess we've just got to be patient,i dont doubt he'll get round to all of them in due time.cheers
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    9 years 8 months ago #8 by Leatherneck24

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  • Replied by Leatherneck24 on topic Re: Hesse Darmstadt
    I wish there was some way we could help him create things. I am, trying to learn how to use Garniers OOB editor so I can help out. I now have more free time since I am done coaching lacrosse before football season starts so I would love to be able to make units too since I have so much down time. Keep up the good work

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!

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    9 years 8 months ago #9 by Saddletank

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  • Replied by Saddletank on topic Re: Hesse Darmstadt
    Heh, I know all about wish lists... I've recently been re-reading Christopher Duffy's "Eagles over the Alps" about Marshall Suvorov's last campaign in northern Italy and Switzerland in 1799 and now I have a desperate hankering for Revolutionary era uniforms! The Russian infantry wore an almost exact copy of the Prussian 1780s uniform. French demi-brigades and various Polish and Italian Legions, Austrians in their false-front kaskett hats. Wonderful looking period.

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    9 years 8 months ago - 9 years 8 months ago #10 by Leatherneck24

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  • Replied by Leatherneck24 on topic Re: Hesse Darmstadt

    Off topic but just too lovely to pass up to tempt you even more! Patrice Courcelle lovely work B) Also have to throw in the Polish Legion de Nord and 1800 Austrians.

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!
    Last edit: 9 years 8 months ago by Leatherneck24.

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    9 years 8 months ago #11 by redcoat

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  • Replied by redcoat on topic Re: Hesse Darmstadt

    Leatherneck24 wrote: I wish there was some way we could help him create things. I am, trying to learn how to use Garniers OOB editor so I can help out. I now have more free time since I am done coaching lacrosse before football season starts so I would love to be able to make units too since I have so much down time. Keep up the good work

    so do i!i have a little talent with art which has been used in other mods but im not of much use to gs.
    luckily there are sterling people like jack o'neil who provides his stunning oob's. cheers

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    9 years 8 months ago - 9 years 8 months ago #12 by Saddletank

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  • Replied by Saddletank on topic Re: Hesse Darmstadt
    Leaatherneck - Beautiful illustrations. I find the variance in the different national uniforms up to around 1808 far more interesting than the "shakos with everything" style many armies adopted after that.

    And of course uniforms were even more stunning from the 1750s to the 1790s.

    HITS & Couriers - a different and realistic way to play SoW MP.
    Last edit: 9 years 8 months ago by Saddletank.

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    9 years 8 months ago #13 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Hesse Darmstadt
    Gentlemen,

    While it is wonderful to hear all of us provide such superb information to each other, I feel it is my duty to remind us all of just how lucky we really are - to have this fantastic mod to play with at all, slaved into this superb game engine. With the absolute dirth of Really Historical PC games out there, I believe I shall point out the virtue of patience with regards to new lads to fight with. All of us have talent. It's just defining it for use. His Gunship-ness has blessed us with great gaming. Let us allow him his own direction in where he takes us. ;)

    Jack "just back from another nightmare adventure overseas" O'Neill B)

    American by birth, Californian by geography, Southerner by the Grace of God.

    "Molon Labe"

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    9 years 8 months ago #14 by Davinci

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  • Replied by Davinci on topic Re: Hesse Darmstadt

    Jack ONeill wrote: I feel it is my duty to remind us all of just how lucky we really are - to have this fantastic mod to play with at all.

    Jack "just back from another nightmare adventure overseas" O'Neill B)

    Well Said!

    He whom has many names!

    davinci

    The only true logic is that, there is no true logic!

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    9 years 8 months ago #15 by Saddletank

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  • Replied by Saddletank on topic Re: Hesse Darmstadt
    I think, above everything Gunship has done and is working on, what I would want most is for NSD to alter the game so that this mod can be used in multiplayer. That would be... effing awesome. It would open SoW:GB up to a whole vast new market of gamers (and of course paying customers).

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    9 years 8 months ago #16 by Leatherneck24

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  • Replied by Leatherneck24 on topic Re: Hesse Darmstadt
    If we get multiplayer this Mod would be by far the best napoleonic game out there. I really enjoy the historical order system and I think that would make multiplayer over the top fun. You are right without gunship we would have nothing and I am just glad to have found this mod B)

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!

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    9 years 8 months ago #17 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Hesse Darmstadt
    Gentlemwn,

    Tank has brought it up so I think I should make my report - In between various sidetrips to certain Southeast Asian mountainous areas, I have done considerable research on an MP aspect of the NapMod. It is with sadness that there are 3 different ways to do it, but none of them can be achieved.
    1) Because of the many changed aspects of just the .csv files alone, there is really no way to incorperate the Mod directly into the game engine. Therefore -
    2) The primary server which the MP game utilizes would have to be "split" or partitioned to accomidate the Mod as a complete game in it's own right. Not possible since it is not our server. So -
    3) Utilize a seperate server to house the modded game itself. Again, not really an option since we don't have a server AND don't have proprietory rights to the game itself in order to load it in.

    There may be other options out there, but these seem to be the most viable to me. I believe it take a collaboration between Norb/Team and Gunship, acting in concert, to bring this about.

    Jack B)

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    9 years 8 months ago - 9 years 8 months ago #18 by gunship24

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  • Replied by gunship24 on topic Re: Hesse Darmstadt
    Multiplayer would be an awesome addition. As Jack pointed out its not possible due to the amount of csv files changed. I dont know what the reason behind the current 'allow list' except to prevent cheating, i suppose if I ask nicely it might be possible:).

    I love making units! One of the great things about this game is any unit can be represented and is only limited my the modders ability to create the sprites, as modding the csv files is trivial. For those that dont know the only real way to make sprites is to use a 3d modelling program and then be able to render out all the frames and angles, and then to pack them together. I started making units about three years ago for the other game using imports from NTW2. It was slow progress and everything i found out i did by myself. At one point I was going to give up but i persevered and everything fell into place and i was able to create the sprite sheets. My 3d modelling is very basic though so i cant generate new units from scratch, so some uniforms might not be cut correctly but they are always well researched. I am able to do minor modding like creating new helmets and merging various model parts together, for example there are new Bavarian or Wurttemberg units in NTW2 so i used what ever looked the closest and modding them until they were right.

    Creating a new unit doesnt take that much time if the moddifications are simple, and with the new packing method generating sprite sheets is also much quicker. The only limitation is free time which is not much at the moment so i do stuff when i can, thats why it seems to take so long to get mods out, good news though is that i have only a few units left for the penninsula mod, then i will be starting on the vast array of British flags, something that hasnt been required so far.
    Last edit: 9 years 8 months ago by gunship24.

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    9 years 8 months ago #19 by redcoat

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  • Replied by redcoat on topic Re: Hesse Darmstadt
    so,does that mean your doing regimental colours for the british units? that would be brilliant!
    if you need help with research gimme a shout.

    with regard to the music,im gathering more and more relevant stuff together.i thought id start by posting up french and austro hungarian first as they pertain to the existing mod,so shall i post them here or start a new thread?
    awaiting orders sir! cheers

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    9 years 8 months ago #20 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Hesse Darmstadt
    Red,

    I'd use a new, specific thread so as to keep them all in one place.

    Jack B)

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    9 years 8 months ago #21 by Saddletank

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  • Replied by Saddletank on topic Re: Hesse Darmstadt
    Gunship - one thing that has always struck me is how tall and thin the sprites are with such long slender legs. Is this just a style you prefer or is it to do with the height and scaling of the sprites that you take from the original 3D models? I recall the NTW2 models were not that shape.

    Not being critical, just curious.

    You could also use NTW3 3D models (with permission) since all you're doing is taking screenshots I suppose in a multitude of poses and the NTW3 models are of course so much nicer!

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    9 years 8 months ago - 9 years 8 months ago #22 by gunship24

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  • Replied by gunship24 on topic Re: Hesse Darmstadt
    They should be about the same height as the ACW sprites, they are thinner though. The NTW2 models are very low polygon, the legs in particular loose alot of weight as you turn around the sprite. this is because the model has really flat edges for the legs I have been attempting to 'flesh them out', i think the dismounted chasseurs a cheval is a good example, but i only srated to do this after the Road to Wagram first version was completed. The new sprites are certainly abit fatter but still thinner than the acw ones. I am always trying to make it better though and learning new 3d modelling stuff all the time. Perhaps im rendering them from a low viewpoint? (currently at eye level). Unfortunately i cant use NTW3 models as there isnt an importer available for the software im using. The Rome total war engine is pretty old now. Im looking into units modded from the MTW2 engine, those are much higher polygons.

    Take this picture of the imperial guardsman. From the views on the left you would think that was in proportion but on the right you see the legs lose depth due to the viewing angle. Maybe i just need to make them fat? :). some of the leggings though in this periiod were very tight, especailly units like the Austrian grenzer.
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    Last edit: 9 years 8 months ago by gunship24.

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    9 years 8 months ago - 9 years 8 months ago #23 by gunship24

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  • Replied by gunship24 on topic Re: Hesse Darmstadt

    redcoat wrote: so,does that mean your doing regimental colours for the british units? that would be brilliant!
    if you need help with research gimme a shout.

    with regard to the music,im gathering more and more relevant stuff together.i thought id start by posting up french and austro hungarian first as they pertain to the existing mod,so shall i post them here or start a new thread?
    awaiting orders sir! cheers


    Regimental flags will be there, i will be selective so regiments with similar colours can share a sprite, otherwise i would have to render out all 100 or whatever. For the music start a new thread. thanks .
    Last edit: 9 years 8 months ago by gunship24.

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    9 years 8 months ago #24 by redcoat

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  • Replied by redcoat on topic Re: Hesse Darmstadt
    having been a napoleonic reenactor many years ago i can tell you the gaiters tend to get looser and baggier the longer you wear them,the strap under the knee is what holds them up.

    when you wash them in camp afterwards they tend to shrink a little and stiffen up again.

    so,as your troops are on campaign they could be a little on the baggy side!

    got a lot of work this week but i'll start a music thread by the weekend.
    french will be first up. cheers

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