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Napoleonic War Mod

9 years 9 months ago #1 by william1993

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  • I have two questions.

    Why does square not stand still. In real life, when infantry formed square, they did not break into line to charge cavalry. But when I form square, as soon as the cavalry get close, the infantry un-form and charge.

    Also, when I try to use the Napoleonic fire mod, it crashes the game. Why? Only that and the wagram mod are active.

    God darn. Holy testicles. All them people.

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    9 years 9 months ago #2 by Chamberlain

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  • Replied by Chamberlain on topic Re: Napoleonic War Mod
    William,

    I have asked the guys to move this post to the "Napoleonic Era" Forum which is a sub Forum of the Modifications Category.

    ;)

    Chamberlain

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    9 years 9 months ago #3 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    Will,

    The Square Charging aspect is a glitch in the game. Since the game is designed for CW combat, there is no provision for squares holding position since, during the CW, there are only 2 recorded instances of units actually forming square. So, no need to have it in the game. It helps a little to TC the units in square since then they will wait until the last minute to charge.

    Don't know why the firing mod doesn't work. I have been trying to figure that one out also. I think DaVinci did the original one. He'll figure it out when he has time.

    Jack B)

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    9 years 9 months ago #4 by Davinci

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  • Replied by Davinci on topic Re: Napoleonic War Mod

    Don't know why the firing mod doesn't work. I have been trying to figure that one out also. I think DaVinci did the original one. He'll figure it out when he has time.

    Jack B)


    Jack Are you trying to use this mod with the Napoleon Mod - I doubt that it would work considering that the Napoleon Mod will use different names.

    davinci

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    9 years 9 months ago #5 by william1993

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  • Replied by william1993 on topic Re: Napoleonic War Mod
    which mod do we use it with?

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    9 years 9 months ago #6 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    Dav,

    I am assuming William is speaking of the Nap_Fire_Mod_V1. I thought you did it. Anyway, I think since it was designed before version 1.4, that is why it's not working.

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    9 years 9 months ago #7 by Davinci

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  • Replied by Davinci on topic Re: Napoleonic War Mod

    Dav,
    I am assuming William is speaking of the Nap_Fire_Mod_V1. I thought you did it. Anyway, I think since it was designed before version 1.4, that is why it's not working.
    Jack B)


    Jack - Negative, I didn't do that one.

    Hopefully, gunship can answer this!

    davinci

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    9 years 9 months ago #8 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    DaV,

    The only other possibility is MTG.

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    9 years 9 months ago #9 by william1993

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  • Replied by william1993 on topic Re: Napoleonic War Mod
    MTG?

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    9 years 9 months ago #10 by born2see

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  • Replied by born2see on topic Re: Napoleonic War Mod
    Marching Thru Georgia

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    9 years 9 months ago #11 by Davinci

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  • Replied by Davinci on topic Re: Napoleonic War Mod

    Don't know why the firing mod doesn't work. I have been trying to figure that one out also.


    Jack - I don't have the mod, but here is how you would fix the problem.

    Check to see if the mod has a gfx file, and not a unitgfx file.

    If this is the problem, then just copy the unit infomation from the gfx into a unitgfx .

    If this is not the case, then I'm at a loss as to the problem, but this is how I updated my firing-mod files.

    davinci

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    9 years 9 months ago #12 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    DaV,

    Roger that. Will investigate and advise. Thanks.

    Jack B)

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    9 years 9 months ago #13 by gunship24

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  • Replied by gunship24 on topic Re: Napoleonic War Mod
    Hi, if its this mod www.norbsoftdev.net/forum/napoleonic-era/38995-napfiremodv1 then i dont think it will work as it referes to graphics files which dont exist in the new 1.4 version.

    As for squares, the behaviour is all mostly hard coded so they will break to melee 1on1 when cavalry almost touch and that cant be fixed. The squares were a new formation this version so its all very new. If they are breaking to Line to fight then that can be changed so they stay in square until the last sec, and easitly be done by using the drills file. The squares can also rotate, this is a balancing feature to avoid they getting flanked since in reality a square doesnt have a flank.

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    9 years 9 months ago #14 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    Gun,

    Yes, that is the Mod and yes it won't work for the reasons you stated. Squares I've used since the new version has come out stay squares even when they melee, so no problems there.

    Jack B)

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    9 years 9 months ago #15 by william1993

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  • Replied by william1993 on topic Re: Napoleonic War Mod
    My melee square always get eaten up by cavalry

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    9 years 9 months ago #16 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    Will,

    Really? Mine tend to stick around for a couple of charges, then bug out. Are your squares properly supported?

    Jack B)

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    9 years 9 months ago #17 by william1993

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  • Replied by william1993 on topic Re: Napoleonic War Mod
    Yes, They are in brigade line, squared, then a cavalry charge and then get meleed and run away

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    9 years 9 months ago #18 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    Will,

    Thus I must ask - What OOB are you using and which Cavalry is overrunning your squares?

    Jack B)

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    9 years 9 months ago #19 by william1993

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  • Replied by william1993 on topic Re: Napoleonic War Mod
    I used the aspern essling and the Austrian cavalry is hopping me. They all go at one square at a time.

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    9 years 9 months ago #20 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    Will,

    That would be the Austrian Heavy Cavalry, Dragoons and Cuirassiers, I'll bet. These guys are incredibly tough, in the game and real life. Their mission is to sweep away enemy infantry OR force them into square, and crush enemy Cavalry. Your best defense is to have Cavalry on stand-by to counter-charge the enemy Horse. Failing that, get your guns up close and have them fire cannister into the charging Horsemen. Might not stop them, but may damage them enough that, when they close with your squares, you might be able to drive them off.

    Jack B)

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    9 years 9 months ago #21 by william1993

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  • Replied by william1993 on topic Re: Napoleonic War Mod
    Those heifers. I shall do so. Maybe even some chasseurs to shoot at them from long off. This is replicated well in Napoleon Total War. French cuirassiers kick all Austrian butts!

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    9 years 9 months ago #22 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Napoleonic War Mod
    Will,

    You must remember, Napoleonic Combat requires far more Combined Arms coordination than ACW combat. The terrain is different AND the troops are different. All Arms must mutually support each other. As you have seen, in the blink of an eye, the whole battle can change. A well-timed cavalry charge or several volleys of cannister in the right place can mean the difference between a victory and a great victory. Bon Chance!
    En Avant!

    Jack (playing waaay to much Nap Mod) O'Neill B)

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