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Re: Road to Wagram & Peninsular with B&F Toolbar

9 years 3 months ago - 7 years 11 months ago #1 by RebBugler

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  • Update: April 2013

    Files to be combined with Road to Wagram & Peninsular for MP hosting
    This first set of files includes all recent file updates within the 'Road to Wagram & Peninsular' mod and the 'Bugles and Flags' toolbar. This first link includes all the files necessary to integrate the Bugles and Flags toolbar into the Road to Wagram & Peninsular Napoleonic mod. Note, this is not in mod form, files will need to be transferred and some files overwritten, read the ReadMe file for specific instructions.

    Once integrated with Road to Wagram & Peninsular, this mod can be used stand alone in SP play, and most important, to host MP play. Note: To be clear, these files are to be copied into the 'Road to Wagram & Peninsular' mod. Once copied, this folder is no longer needed and can be stored away.

    Nap_Wargram_B&F_Toolbar_Files




    Separate mod for non MP hosting
    This next link is for the toolbar mod only. It is mod structured so can be unzipped and placed directly in the Mods folder, then enabled to be played along with the Road to Wagram & Peninsular mod. It can then be used in SP and MP (not hosting) play. Note, this mod cannot be used with Road to Wagram & Peninsular while hosting...the integrated version (above) must be used to host MP play.

    Nap_B&F_Toolbar





    _______________________________________________________________________________________________________
    Submitted December 2011

    Gunship24

    Your recent expanded toolbar is looking good. However, lots of wasted space.

    If you would like to meld some of my Bugles and Flags toolbar functions with your's please feel free. Keeping the icons the same could help folks switch between mods better. Using my set of buttons would save time, rename it to your liking.

    For me to feel comfortable on YOUR toolbar, I would need the following functions:

    Atcommon
    Command Map
    TC Officers
    Attackmarch
    Navigation Arrows
    Aattach
    Advance Commands
    Artillery Advance formations
    Getaway
    Justrun
    Line Hold Formations, preferably split buttons

    Anyway, these are the main ones I use that I can recall at this moment. I'd like to do this myself for the forum and of course, my personal play, eventually, if you don't...because you have a fantastic mod going here.

    Thanks for all your work, hopefully you'll consider some of these ideas.

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    Last edit: 7 years 11 months ago by RebBugler. Reason: Update: April 2013
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    9 years 3 months ago #2 by gunship24

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  • Thanks Reb,

    I like your toolbar and perhaps I could take that and merge it in with the mod with a few graphic tweaks? I have found doing a new toolbar to be a big task when yours is excellent already I can concentrate on doing other graphics stuff. Let me know what you think, pm or whatever.

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    9 years 3 months ago #3 by RebBugler

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  • Great

    PM's should not be necessary, let's make this a community built toolbar...hence this thread. So, FEEDBACK is encouraged here folks. :)

    The toughest hurtles will be formations. I have specific formations for advance commands that override the Pathing...these are a must, I use them regularly. Your European formations must remain solid and forefront, so we will probably need new formations to accommodate both.

    Looking forward to this co-op venture, but I'm busy with the Antietam release a present.

    Thanks

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    9 years 3 months ago - 9 years 3 months ago #4 by gunship24

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  • Excellent sir.

    So im thinking I need to strip everything ACW out of the mod I downloaded which was v8. So I have deleted Graphics/Flags, Maps, OOBs and Scenarios since these seem not toolbar related. Thats as far as I got and it still works. I need to find out about the stuff in drills as I require this file heavily for the mod. The ideal situation here is that the toolbar adds to this file and doesnt alter any of the formations I require. Perhaps you can give abit more info on how this file is used to check this or see if this pathing thing can be done. All the other files seem only additions from what I've seen which is perfect.
    Last edit: 9 years 3 months ago by gunship24.

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    9 years 3 months ago - 8 years 3 months ago #5 by RebBugler

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  • Gunship24, and folks interested in this toolbar

    OK, think I've got most of it melded, maybe all...yeah right, like that's gonna happen first time.

    Anyway, just piled all my formations on the back end of yours, fixed the line hold formations Nap style, and all the formations appear to work as advertised. The Drills can be cleaned up some day, a lot of my formations were built for specific scenarios and are not used by the toolbar.

    -The lvl5 formation 'Order Mixed' is placed on the front half of the Skirmish button
    -Fixed the Portraits lvl5 size, it's changed with patch 1.4...log error if incorrect size
    -Made the Reb and Yank Charge buttons French and Austrian

    Not all files included in this download were changed, just easier to include them than explain what to add and replace. Read the ReadMe upon extracting...simply replacing files.

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    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Last edit: 8 years 3 months ago by RebBugler.
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    9 years 3 months ago #6 by Michael Slaunwhite

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  • I really like it RebBugler, very nice. :)

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    9 years 3 months ago #7 by gunship24

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  • Very nice, thanks for the hard work. I got some changes to drills coming up mainly the lvl4 formation for sandbox so the AI really uses cavalry correctly. I'll let you know the changes.

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    8 years 3 months ago #8 by RebBugler

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  • Update: December 2012...see first post for new links

    Please report any issues or errors so this toolbar will be tested as ready to go when the patch arrives allowing Nap MP play for the first time. :)

    Infantry lines should look Nap, characterized by 3 lines, and cavalry by single lines. All Bugles and Flags commands should WAD as with it's present update, plus extras added the last several months. Infantry skirmish formations have been shared or replaced by Nap formations.

    Thanks

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    8 years 3 months ago #9 by william1993

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  • Whenever I try to download this it says application not found after download

    God darn. Holy testicles. All them people.

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    8 years 3 months ago #10 by RebBugler

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  • william1993 wrote: Whenever I try to download this it says application not found after download


    You need this file to unzip it, download link...

    www.7-zip.org/

    Assuming this is the problem

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    8 years 3 months ago - 8 years 3 months ago #11 by Tacloban

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  • So I added the files in the Nap toolbar files download to the B&F 10 mod folder. within the Wagram mod, some of the text in the toolbar (e.g., terrain, fatigue and moral) appear to be offset from their correct locations. Perhaps my screen resolution is incompatible(?). The toolbar still works and looks great outside of the Wagram mod.
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    Last edit: 8 years 3 months ago by Tacloban.
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    8 years 3 months ago #12 by RebBugler

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  • Yikes Tac! Ya don't add them to Bugles and Flags, you add them to Road to Wagram. Sorry, thought I was clear about that. :blush:

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    8 years 3 months ago #13 by RebBugler

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  • Also Tac, and Folks, disable the Prairie Grove mod or it's Western US background will override other backgrounds. We're going to have to make a separate Prairie Grove Map mod available now because of this. Kinda miffed about this, tried putting Prairie Grove above and below Wargram, PG background always dominated. So, gotta have a separate PG map mod to play Wargram on the Prairie Grove Map.

    Also clarified the intro, hopefully :unsure: , thanks Tac for showing these snafus. :)

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    8 years 3 months ago - 8 years 3 months ago #14 by william1993

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  • I have FYZip and it has always worked, even on 7z stuff.

    God darn. Holy testicles. All them people.
    Last edit: 8 years 3 months ago by william1993.

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    8 years 3 months ago #15 by Tacloban

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  • Okey dokey. I'll try that again...

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    8 years 3 months ago #16 by gunship24

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  • I noticed also that the Prairie Grove mod takes over even if Road to Wagram loads last. Not sure why that happens, but nothing I can do about it.

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    8 years 3 months ago #17 by Tacloban

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  • I inserted Nap_toolbar_files into Road to Wagram mod folder (not Peninsular mod). My infantry toolbar is fubar'd. Officers, cav, and arty toolbars all look better. Just infantry has this problem.
    Attachments:

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    8 years 3 months ago #18 by RebBugler

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  • Hummmm...make sure the Toolbar folder went in the Graphics folder and overwrote or replaced previous one. Also the six logistics files replacing previous same named ones. Other than that, not sure what's causing this error.

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    8 years 3 months ago #19 by Marching Thru Georgia

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  • Now that's a nice clean toolbar, perfect for courier play. :laugh:

    I can make this march and I will make Georgia howl.

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    8 years 3 months ago #20 by Little Powell

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  • Marching Thru Georgia wrote: Now that's a nice clean toolbar, perfect for courier play. :laugh:


    :laugh:

    Yeah, my kind of toolbar.

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    8 years 3 months ago - 8 years 3 months ago #21 by Grog

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  • Reb



    Great work but it does SEEM Tacloban is right (unless I am also missing something too)

    I have the same problem with Inf reg toolbar. Austrian and French Legere regs are unaffected.

    Is this def working for you?

    EDIT: This relates to the Hosting File changes only. The Non-hosting mod works fine.

    Also,

    Any chance we can have Brit regiments 2deep line (historical), not 3deep .

    If it is not possible to have 2 different line formations, I, personally, would still choose a 2deep over 3 for all nations.

    Perhaps different settings for the Peninsular mod??

    Also :whistle: Is 'D'order mixed' still availible for French brigades?

    Thanks
    Last edit: 8 years 3 months ago by Grog.

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    8 years 3 months ago #22 by Jack ONeill

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  • Grog,

    No, it's either 2 deep or 3 deep firing lines. The game does not allow for both. Possibly different settings for the Peninsula. It's really just a change in the Formations.csv file. Have to check with Gunship on this. Yes, l'order Mixte is still there for French Brigades and others.

    Jack B)

    Note - All other nations used a 3 deep firing line during this period. The French changed to a 2 deep line late in the wars when their manpower was running out, but it was too late for it to be effective.

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    8 years 3 months ago #23 by Grog

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  • Thanks Jack

    I can live with 3 deep Brit lines. A fire effect bonus will suffice.

    At least the Div Columns look more menacing when 3 deep.

    One thing I would like to have is a Brigade formation where there are two rows of Div columns, with the lateral space between being wide enough for either row to deploy into line without difficult manauovre.

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    8 years 3 months ago - 8 years 3 months ago #24 by RebBugler

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  • Grog wrote: Reb



    Great work but it does SEEM Tacloban is right (unless I am also missing something too)

    I have the same problem with Inf reg toolbar. Austrian and French Legere regs are unaffected.

    Is this def working for you?

    EDIT: This relates to the Hosting File changes only. The Non-hosting mod works fine.

    Also,

    Any chance we can have Brit regiments 2deep line (historical), not 3deep .

    If it is not possible to have 2 different line formations, I, personally, would still choose a 2deep over 3 for all nations.

    Perhaps different settings for the Peninsular mod??

    Also :whistle: Is 'D'order mixed' still availible for French brigades?

    Thanks


    OK, Thanks, so something's amiss. Can't find it so just redid the complete copy file to include the entire Logistics folder. Also I reworded the install ReadMe instructions. So, please re download and try again folks: Nap_Wargram_B&F_Toolbar_Files


    Link on first post is also updated.

    Regarding the double lines for the British forces only I'm pretty sure it is doable. The easy part would be to make double lines the default for them in the unitcommon file. The hard part would be to include their own unique toolbar in the gui...may be some hurtles to overcome here. ADukes would know if this is feasible, maybe he'll weigh in.

    'D'order mixed' is included. It is split with the 'Brigade Square' where the Skirmish formation used to be.

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    Last edit: 8 years 3 months ago by RebBugler.
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    8 years 3 months ago #25 by gunship24

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  • The brits can fight in 2 deep, but requires new infantry formations from Division, Brigade and unit. It can be done easily if its firing all you want but then they will deploy 3 deep and fire 2 deep so there would be spacing issues when they did that.

    It was much easier to keep everything to use the one set of formations, but maybe something for an update.

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    8 years 3 months ago #26 by RebBugler

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  • Tacloban wrote: I inserted Nap_toolbar_files into Road to Wagram mod folder (not Peninsular mod). My infantry toolbar is fubar'd. Officers, cav, and arty toolbars all look better. Just infantry has this problem.


    What unit is this from the division level? Which sandbox OOB?

    I think I found the problem, gotta fix the gui again, so last update is still wrong. Please identify this unit for me to test, can't find Brits anywhere, I'm a lost Rebel in EuropeLande. :ohmy:

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    8 years 3 months ago #27 by gunship24

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  • There are no Brits in Road to Wagram. That unit is from the peninsular mod.

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    8 years 3 months ago - 8 years 3 months ago #28 by Tacloban

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  • Yes, that could be my problem. I was using the Peninsular mod. The screenshot is from the OOB_SB_NAP_Albuera (2,1,1,1,1,1). I apologize for all the frustration and work I put you through.
    Last edit: 8 years 3 months ago by Tacloban.

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    8 years 3 months ago #29 by RebBugler

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  • No problem at all Tac, that report showed an error on my part. New updates are up, both files, first post, think I've got it solved, check all Nap mods please folks...Thanks

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    8 years 3 months ago - 8 years 3 months ago #30 by RebBugler

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  • Well, after finally checking out the peninsular mod, problems in Napville. The peninsular mod is almost totally unique to Wargram, so, no toolbar for it as it won't function properly along with the Wargram B&F toolbar version. I will re title this thread and make this statement for now:
    the peninsular mod is not compatible to the Wargram toolbar link .

    Making a similar toolbar for the peninsular mod would take quite a while, and I'm not sure the demand is there anyway, or, if I can spend the time. Another negative, Gunship will be constantly doing updates, and the toolbar would gradually become obsolete with each change unless I keep up with it...and this is something I really can't commit to at this time.

    Least I've got one for Wargram, and I'll try to update it as demand asks, and time permits.

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    Last edit: 8 years 3 months ago by RebBugler.
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