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Mod update including new sprites

9 years 11 months ago #31 by Lord Ashram

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    9 years 11 months ago #32 by Jack ONeill

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  • LOL! Indeed... Maybe just Northern Italy.

    Jack B)

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    "Molon Labe"

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    9 years 11 months ago - 9 years 11 months ago #33 by gunship24

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  • I have Russians already from the other game. I even had Voltigeurs and Tirailleurs of the Guard there.

    Heres some screenshots of what they look like in the other game. They need to be rendered in high quality like all my new stuff and the flags are much improved now.
    www.madminutegames.com/MadMinuteBB/viewtopic.php?t=12336
    Last edit: 9 years 11 months ago by gunship24.

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    9 years 11 months ago #34 by Marching Thru Georgia

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  • Russian artillery! Gotta love Russian artillery!

    I can make this march and I will make Georgia howl.

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    9 years 10 months ago - 9 years 10 months ago #35 by gunship24

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  • I took the opportunity to redo some of the voltigeur sprites as they were done some time ago for the other game. I have redone the jacket on the legere voltigeurs and all voltigeurs now have plumes to show off their elite status, much like the grenadiers. Also many march animations have been re-rendered further away so their bayonets can now be seen, they had previously been cut off.

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    Last edit: 9 years 10 months ago by gunship24.
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    9 years 10 months ago #36 by Davinci

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  • gunship24 - Hey, how are you doing this work by hand so fast , what type of program are you using?

    I would think that it would take months just to do one uniform.

    davinci

    The only true logic is that, there is no true logic!

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    9 years 10 months ago #37 by gunship24

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  • Not by hand Davinci, I would go mad. Its 3d rendering from a model, the only real way to create new units. I also have a load of programs, mostly free that help me in the process like batch renaming and dds conversion. I wrote scripts to render all the sprite sheets for me, then norb changed things so I had to write another one. I leant alot as I went along, in the TC2M days it was very slow, now its very fast.

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    9 years 10 months ago - 9 years 10 months ago #38 by PANGI

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  • xxx

    sorry Leatherneck24

    (to all)...i just deleted useless message where im complaining about gaiters

    HUSSAAAAAR!!!
    Last edit: 9 years 10 months ago by PANGI.

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    9 years 10 months ago #39 by Leatherneck24

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  • I believe the infantry that gunship used for French line infantry in the post 1812 uniform which has them in the shorter gaiter. The gaiter would be just right below the knee cap and would look like a boot as you said. The light infantry as shown wear the hussar type gaiters made to look like hussar boots as this was the fashion for light infantry and volunteer uniforms. However, even in post 1812 uniform the light infantry wore a uniform very close to the line infantry just in a different color make up and a few other small things.

    LN

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    9 years 10 months ago - 9 years 10 months ago #40 by gunship24

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  • The issue with me is that im not 100% certain on what uniform was when. I try my best and go with whatever I think is correct or what represents the unit the best. Also im working with the contraints of the 3d models I have. As you guys know these wars span a decade where uniforms came and went like fashion. Plumes, gaiters, jackets, shakos, plates, shirts were all changed at some point and several times. As long as it looks fine i'd be happy with that. Most of the models I have are 1812 onwards as that is what the Nappy mod for rome total war concentrated on.


    As for the mod update I'm currently working my way through the units I have done and doing packed versions of them. So far ive done over 25,000 individual renders which have compacted into around 50 sprite sheets so far. All the French are done, about 2/3 of the austrians and then the bavarians will be last. Try to at least do 1 unit a day. I'm not sure about adding the italian army right now but i will be doing Cuirassiers for both sides! Cant wait.

    I have updated drills on MTGs recommendation and have a nice formation for sandbox which works really well.

    Im going to attempt a scenario but based on how difficult it is I might drop it although would like to get some out later if not this time.

    Vive l'empereur
    Last edit: 9 years 10 months ago by gunship24.

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    9 years 10 months ago #41 by Michael Slaunwhite

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  • Where is the new drills? Or is it going to be in the update instead of having it a separate download?

    Aahhh the curse of it all... :)

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    9 years 10 months ago - 9 years 10 months ago #42 by gunship24

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  • You are gonna have to download it again. there will probably be new graphics all over the place so making it fit into the old version will be difficult. Download should be smaller though.

    There are now Hungarian infantry:

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    Last edit: 9 years 10 months ago by gunship24.
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    9 years 10 months ago #43 by Michael Slaunwhite

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  • Thank ya Gunship...It's worth the download time no matter how big. :)

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    9 years 10 months ago #44 by Leatherneck24

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  • You are correct gunship the french had so many uniforms from the white of the ancime regime to the blue of the empire to the white of 1806 uniform that didn't last long. The 1812 uniform most likely did not make it to troops in spain as well as veteran troops going to russia in 1812. The new conscripts might of got the uniform in the depots but even in 1813 french still wore the pre 1812 uniform. I think it would be best to give the french light infantry their unique uniform and keepi the line infantry in post 1812. I love the uniforms and think you have done a great job. If you do get bored it would be awesome to see french in greatcoats. Maybe for Oudinots grenadier conscripts which weren't an elite formation like 1807

    LN

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!

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    9 years 10 months ago #45 by He111

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  • Th Hungarians looking very good.

    Cant wait for th Cuirassiers =)

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    9 years 10 months ago - 9 years 10 months ago #46 by PANGI

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  • oh oh :cheer: hungarian infantry! i love these uniforms

    HUSSAAAAAR!!!
    Last edit: 9 years 10 months ago by PANGI.

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    9 years 10 months ago #47 by Jack ONeill

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  • Pangi,

    I know - sweet, aren't they?

    Jack B)

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    9 years 9 months ago #48 by Saddletank

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  • This is my current thinking of the toolbar. I have added a unit card, the idea here is to get the facing colours correct for all those that have different facings. I have also got rid of the groups buttons and everything will be on the main bar. It still all fits in 1024x768.



    Hi, been following the Napoleonic Mod thread with much interest!

    If you do edit the toolbar in the manner above can I put in a vote that the yellow 'command' buttons be kept on the right, perhaps to the left of the combat and maneuver buttons and to the left of the morale and exhaustion indicators please?

    This is because all the buttons the player interacts with are then on the right and all the information stays on the left.

    Thanks!

    HITS & Couriers - a different and realistic way to play SoW MP.

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    9 years 9 months ago #49 by gunship24

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  • Thanks for the feedback Saddletank, i welcome all feedback and ideas etc. I really want to get a toolbar out there. IT is a fairly complicated process so i have a new appreciation for all of RebBuglars work :). There are certain buttons on the stock ones which can be reduced, like making the rise up, lie down on one button, that sort of thing. I am a minimaliste though, i prefer to have as few buttons as possible and it helps for newer players.

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