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Mod update including new sprites

9 years 11 months ago - 9 years 10 months ago #1 by gunship24

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  • Been a while since I finished the first version and I will be updating it. Below is a list of items that will be updated so far:

    New Sprites
    + Bavarian Dragoons cavalry
    + Bavarian Chevaulegeres cavalry
    + Bavarian Artillery
    + Bavarian Mounted officer
    + Bavarian Bavarian General
    + Hungarian fusiler
    + Hungarian grenadier


    New Minimap Icons
    +Replaces ACW icons (see picture below)

    New Toolbar
    +In corporation of RebBuglers toolbar with additions of Napoleonic mod

    Core file updates
    +Various bug fixes

    Updating all sprites to the new packed version (takes some time). Done so far:
    +France
    Fusilier
    Legere
    Mounted Officer
    General
    Voltigeur
    Line Voltigeur
    Ammo Wagon
    Train Horses


    +Austria
    Fusilier



    First off I am adding to the Bavarian sprites:

    Dragoons


    CheavauLeger


    Artillery


    Mounted Officer


    Mounted General



    And adding some Wurttenberg:

    Light Infantry



    The next version will also have new splash screens, updated toolbar which will be different to the stock one.

    New map icons:


    Some tweaked formations also.
    Last edit: 9 years 10 months ago by gunship24.
    The following user(s) said Thank You: CoB4thTEXAS, Jack ONeill, Jolly, Michael Slaunwhite, He111

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    9 years 11 months ago #2 by Michael Slaunwhite

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  • Hi gunship24.

    Any news on when you might be releasing low rez sprites?

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    9 years 11 months ago #3 by gunship24

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  • If I just have to resize the files like the other game then they will be out with this update as a batch resize will be quick. If I have to make new renders and sprite sheets it might be a few weeks after.
    The following user(s) said Thank You: Michael Slaunwhite

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    9 years 11 months ago #4 by pcelt

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  • May I ask please whether there are any firm plans or timing aim re British sprites
    Thanks

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    9 years 11 months ago #5 by gunship24

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  • May I ask please whether there are any firm plans or timing aim re British sprites
    Thanks


    There will be a Peninsula addon after this one. I did lots of Waterloo sprites for the other game so there are sprites but they all need re-rendering. I wanted to do something on one of the other campaigns to suit the maps that the game came with which dont look very Peninsula. The good thing about the Peninsula is that the British records for OOBs are very detailed, escpecially with Wellington's dispatches with cover casualties and returns. Even the French records are good, so OOBs should be easier to do, plus the array of uniforms is alot smaller than the Wagram campaign.

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    9 years 11 months ago #6 by Jack ONeill

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  • Gun,

    Thanks for all your hard work! The new sprites look outstanding. Looking forward to the Peninsula Campaign troops. Looking forward to commanding the KGL. My Mom's family is from Hanover, (Family name Von Trimpa), and some of my distant relatives served in Spain in the KGL. Woot!

    Question - will I have to edit the existing Modded OOBs to bring in the new sprites or not? It's okay if I do. Started gearing up for it last night, just in case. ;)

    Redcoat,

    You might want to dabble a bit on the MP side of this game. The community is really good and the game-play can be outstanding. I play MP very infrequently, due to my screwed up life schedule, but it can be great fun. Don't cut yourself out just yet. ;)

    Jack B)

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    9 years 11 months ago #7 by pcelt

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  • Many thanks Gunship-- these sprites are so good and the range of uniform types is becoming so much more comprehensive than I recall with the add-on with 2 Manassas, I am just drooling to get my hands on a British force.
    Will look forward to the Peninsula ---many thanks again

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    9 years 11 months ago #8 by gunship24

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  • Question - will I have to edit the existing Modded OOBs to bring in the new sprites or not? It's okay if I do. Started gearing up for it last night, just in case. ;)


    Yes, although i dont know what they are called yet but will most likely be the same as Austrian but with BAV_ instead of AUS_.

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    9 years 11 months ago #9 by Jack ONeill

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  • Gun,

    No problem - Have had lots of practice lately :laugh:

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    9 years 11 months ago #10 by Tacloban

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  • gunship,
    If it would help, I have a lot of Peninsula OOBs for TC2M, large and small. I know you can do better, but, with the help of the OOB converter, maybe they would be a good start for you. I'm really glad to hear you'll be doing Peninsula sprites!

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    9 years 11 months ago #11 by gunship24

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  • gunship,
    If it would help, I have a lot of Peninsula OOBs for TC2M, large and small. I know you can do better, but, with the help of the OOB converter, maybe they would be a good start for you. I'm really glad to hear you'll be doing Peninsula sprites!


    Yes that would be good thanks Tacloban.

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    9 years 11 months ago #12 by Tacloban

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  • Gunship, The attachment below has most if not all of them.

    File Attachment:

    File Name: NapPeninsular.rar
    File Size:115 KB
    Attachments:

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    9 years 11 months ago #13 by Lord Ashram

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  • Love the Austrians, but really looking forward to the Brits and Russians... :)

    So glad this mod got made!

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    9 years 11 months ago - 9 years 11 months ago #14 by gunship24

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  • This is my current thinking of the toolbar. I have added a unit card, the idea here is to get the facing colours correct for all those that have different facings. I have also got rid of the groups buttons and everything will be on the main bar. It still all fits in 1024x768.



    Attachments:
    Last edit: 9 years 11 months ago by gunship24.

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    9 years 11 months ago #15 by Jack ONeill

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  • Liking it alot.

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    9 years 11 months ago - 9 years 11 months ago #16 by Davinci

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  • This is my current thinking of the toolbar. I have added a unit card, the idea here is to get the facing colours correct for all those that have different facings. I have also got rid of the groups’ buttons and everything will be on the main bar.


    You are one extremely talented modder that just keeps going, and going!

    I like the new unit cards, and would agree that the group toolbar buttons should be on one level.

    Keep up the excellent work!

    EDIT Post

    Jack when do you sleep, you have been working like a mad man since this mod became available, keep pumping out those OOB's.

    davinci

    The only true logic is that, there is no true logic!
    Last edit: 9 years 11 months ago by Davinci. Reason: Forgot to mention Jack the non-sleeper!

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    9 years 11 months ago #17 by gunship24

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  • Davinci, thanks and cant wait for your maps to come out.

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    9 years 11 months ago #18 by He111

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  • Im really looking Forward to this tweaks applying to the Mod.

    Do the Units get Mixed Uniforms ?
    Like showing some older Uniforms of the Same Type in Battle Experienced Units ?


    Cheers

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    9 years 11 months ago #19 by Jack ONeill

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  • He,

    Probably not. Mixed uniforms suck up alot of FPS. With the larger armies, plus the many different uniforms already, it would really tax both the game engine and most peoples computers.

    Jack B)

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    9 years 11 months ago #20 by He111

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  • Hm,

    i think the Bigger Scenarios on the Vanilla Game with mixed uniforms worked fine.
    Maybe it should be optional to mix Uniforms a litle.

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    9 years 11 months ago - 9 years 11 months ago #21 by gunship24

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  • Do the Units get Mixed Uniforms ?
    Like showing some older Uniforms of the Same Type in Battle Experienced Units ?


    It would be cool to see more of a mix in uniforms, that would seriously change things. I dont think its out of the question. My vision would be to add minor things like patched clothing, shako covers that sought of thing. Even different colours of leggings, the kind of thing you see on pro painted minatures where the majority of the unit looks the same but theres the odd difference here and there. I have to be weary of two things, memory usage and download/hard disk size, although I thinks its the quantity and not the mixture of sprites which is the performance issue.
    Last edit: 9 years 11 months ago by gunship24.

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    9 years 11 months ago #22 by Jack ONeill

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  • Yes, quantity would be the main issue, I think also.

    Jack B)

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    9 years 11 months ago #23 by Nowy

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  • gunship24 you did great job for this mod.
    These sprites looks quite fine and really fine ideas were these unit cards and improved main toolbar.

    Nevertheless I got something what you could take into consideration.

    Can these unit cards soldiers be painted with legwears?
    It is not so important, but it could be cool.

    There also are some small glitches in fascing colors details.
    If I remember well, Voltigeurs from Light Regiments wore yellow epaulets sometime with few red details, while Line Regiments Voltigeurs wore green epaulets.
    You also included here French shako pattern 1812 with yellow pompon, but French Legere Voltigeur in 1809 wore different shakos with characteristic yellow plumes and cords.
    I think that you know these site, but sometimes it could be good check it again.
    napoleonistyka.atspace.com/napoleonic_uniforms.html

    Regarding mixed uniforms or trousers - it is little bit useless idea. It looks strange when these 10eme Legere Voltigeur unit wore blue and white trousers and the same 10th Legere Regiment all Chasseur battalion wore blue trousers.

    One more glitch is in units names and strenght. These OOB Voltigeurs 10eme Legere have 300 men, while Chasseur battalion have 459 men. If I remember well historically this Voltigeur unit it was only one company which had c.a. 140 men while Chasseur battalion included 4 companies, plus one Carabinier company.
    But it is only the game, I know.

    All these my remarks above are not so imortant, but it could be cool prepare units cards more accurate.

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    9 years 11 months ago #24 by He111

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  • It would be cool to see more of a mix in uniforms, that would seriously change things. I dont think its out of the question. My vision would be to add minor things like patched clothing, shako covers that sought of thing. Even different colours of leggings, the kind of thing you see on pro painted minatures where the majority of the unit looks the same but theres the odd difference here and there. I have to be weary of two things, memory usage and download/hard disk size, although I thinks its the quantity and not the mixture of sprites which is the performance issue.



    Hey,
    yea thats the same thing i thought about. Ther could be minor differences insinde a unit, but you recognize them as a whole. Winter great Coats would also do a perfect job in the later Imperial time frame.
    Here just a little example of Mixed Uniforms, for the late Imprial timeframe

    i118.photobucket.com/albums/o117/GilesAllison/IMG_0229.jpg
    2.bp.blogspot.com/-mTMafCv8Ljs/TWssY73x32I/AAAAAAAABV8/3IT5vjqf8HQ/s1600/1814GCInfFinished2.jpg
    djokergaming.files.wordpress.com/2010/11/frenchinfantry1web.jpg

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    9 years 11 months ago #25 by gunship24

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  • I am going to take the opportunity to rework the download. As it is it is difficult to provide an update without redownloading all the graphics file again. So I think if I seperate the Graphics/Unit folder into its own download that would be best. Updates to the core files would then be easier.

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    9 years 11 months ago #26 by gunship24

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  • I have also been able to create packed files. I am going to wait for patch 1.4 but will be re-creating all the sprites again. I have to re-render out everything.
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    9 years 11 months ago #27 by He111

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  • Cant wait for that to happen, i really would love to see the new fixes in action.
    Whats the overall plan for the next bigger patch ? Can we expect to see some new Units or even maybe another faction/nation like swiss Units in France service, or something like this ?
    How far will your Mod go regarding all involved European Nations ?


    Cheers

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    9 years 11 months ago #28 by Jack ONeill

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  • Gun,

    While I applaude He111's enthusiasm, I think I would settle for the Hungarian Infantry having cornflower blue trousers. ;)

    I was actually going to open up the dds files for the Infantry with Tophats and color them in for the Mod. I finally realized they were what you meant when you said they were in the game. I think I'll wait until the revized Mod is available.

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    9 years 11 months ago #29 by gunship24

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  • I can do the new packed textures but it does take some time. The good news is Hungarian infantry is done, well in the old format.

    I would like to add the Kingdom of Italy. Then I think i will be looking at the Peninsula and the British.

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    9 years 11 months ago #30 by Jack ONeill

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  • Gun,

    You are a God!

    Yes, Italy would be nice. Have haltingly started an OOB for both sides there. Have become employed Stateside again so it will take some time. Thanks for the Hungarians. Now I don't have to learn to use Paint.net or Gimp. :laugh:

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