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Road to Wargram and Peninsular Mod - Updated 1.6

8 years 8 months ago #271 by gunship24

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  • good question, yes they will be :)
    The following user(s) said Thank You: Michael Slaunwhite

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    8 years 8 months ago #272 by Michael Slaunwhite

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  • Thank ya much gunship24! :)

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    8 years 8 months ago #273 by Jack ONeill

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  • Mike,

    The only stupid question is one which is not asked.

    Jack B)

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    "Molon Labe"

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    8 years 8 months ago #274 by Michael Slaunwhite

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  • Mike,

    The only stupid question is one which is not asked.

    Jack B)


    Sooo very true Jack!

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    8 years 7 months ago #275 by Blackstreet

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  • Gunship24 - Compliments sir, on your outstanding Mod.

    Now - why have we not seen you in any of our multiplayer events? At the moment there are at least 2 multiplayer Napoleonic events per week, always run as HITS, and they are *spectacular* sir. Whether you wish to command a brigade, a division, corps, or the entire army, you are surrounded by fellow human officers in what must be the most realistic Napoleonic game to ever exist. In the last game, there were 18 players! Have you not seen this:

    www.norbsoftdev.net/forum/mp-forum/57378-special-waterloo-hits-event-sat-april-13

    We're all enjoying your Mod - I really feel you're missing out, and it is now time to reap the rewards before you get stuck into too much more development work!

    I also have some other ideas to throw at you.

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    8 years 7 months ago #276 by Ingles of the 57th

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  • Hi Blackstreet,

    Odd to see your first post only just now, you seem well immersed in the game.

    The 17th/21st Lancers badge brought back some memories. In 1959 I was ERE'd (extra regimentally employed) to a Field Security section. We were housed in the Panzerkasserne in Paderborn, guests of the 17th/21st.

    Whilst I was there they celebrated an anniversary. A benefactor, via the Regimental Association, had equipped the whole regiment with dress uniforms and they paraded, unmounted, with lances.

    The crunch came that evening. The regiment hit town to celebrate still wearing the all-black uniforms with silver trim, that, together with the death-head badge, gave a large number of local German residents a near heart attack.

    Memories , memories.

    Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot

    "Die hard, my men. Die hard the 57th."
    Last words of Col Ingles commanding His Majesty's 57th Regiment of Foot at Albuhera 1811

    Marshal Beresford wrote in his despatch "Our dead, particularly the 57th Regiment,were lying as they fought in the ranks, every wound in front"

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    8 years 7 months ago - 8 years 7 months ago #277 by Blackstreet

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  • Ingles - that's a great story, yes I can quite imagine the spectacle!

    I usually post on the Kriegsspiel forums (kriegsspiel.forumotion.net/f32-scourge-of-war), but, on account of the nature of my enquiry, I thought it best to get up and running here.

    My invitation of course extends to yourself and anyone else around here who fancies getting involved in Headquarters-In-The-Saddle multiplayer games. If you're enjoying single player Road to Wagram (and also the basic game of course), then come along to the Kriegsspiel forums, and join in! The more the merrier!

    As for the badge - a favourite of mine - and very versatile! I'm a fan of the Flashman novels, (and have you read "Hellriders"? a superb account of the light brigade at Balaclava).

    Best regards,

    Ollie
    Last edit: 8 years 7 months ago by Blackstreet.

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    8 years 7 months ago #278 by Jack ONeill

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  • B,

    Right on! Flashman is great!

    "Molon Labe"

    Jack B)

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    8 years 4 months ago #279 by Cleaburn

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  • I DOWNLOADED AND INSTALLLED Wagram 1.6 INTO MODS AND MY GAME CRASHES AFTER I SElECT it ??????

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    8 years 4 months ago #280 by Saddletank

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  • Did you download the CSV files sub-mod as well and activate that second?

    No other mods active?

    HITS & Couriers - a different and realistic way to play SoW MP.

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    8 years 3 months ago #281 by yankee1950

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  • Hi All:

    I am new to this forum - first of all - thanks to everyone who helped develop the NAP Mod for Gettysburg - it is truly "oustanding". I am very anxious to play - but I am having a problem. I currently have my Gettysburg updated to 1.6 - and I just downloaded the NAP Mod which is also at 1.6. I installed the Mod and I see the NAP opening screen (so it is activated). When I go to select SANDBOX from the menu - I get a CTD. I have "no probs" running regular Gettysburg 1.6. Please - can someone give me some guidance. I am using Win 7 - 64 BIT. If you need any other hardware specs please advise.

    Thanks

    Yankee

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    8 years 3 months ago #282 by Jack ONeill

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  • Yank,

    Did you download BOTH the NapMod components? You need the NapMod section with the OOBs and the Graphics files AND also the NapMod section which has the .csv files. It is possible you may not have the complete set-up to run it. Let us know.

    Jack B)

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    "Molon Labe"

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    8 years 3 months ago #283 by yankee1950

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  • Hi Jack:

    Thanks for your quick response - I downloaded the NAP MOD from the following:

    www.norbsoftdev.net/forum/napoleonic-era/56376-beta-new-version-for-sp-and-mp

    I extracted the folder into the "mods" folder of my SOW GB installation. The folder contains the following sub folders:
    TEXT
    SCENARIOS
    OOBS
    GRAPHICS

    And an INTRO.TXT document. Am I missing aomething?

    Thanks for your help. :)

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    8 years 3 months ago #284 by yankee1950

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  • Hi Again Jack - problem solved - I DID need to download the CSV Zip file - which I missed the first time.

    Thanks for your help.

    Yank

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    8 years 3 months ago #285 by Jack ONeill

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  • Yank,

    Roger that. We live to serve.

    Jack B)

    "Molon Labe"

    American by birth, Californian by geography, Southerner by the Grace of God.

    "Molon Labe"

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    8 years 2 months ago #286 by Hyroda

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  • hey all,

    i have downloaded this mod,...but im not sure where to activate in game this mod.
    there is no location to activate those mods i downloaded in here.
    mabye someone of you can help me to play th game in the napoleonic era i wish to

    many greating

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    8 years 2 months ago #287 by Jack ONeill

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  • Hy,

    Place the NapMod folders, (there are two - make sure you have both), in the "Mods" section of the game. Start the game - click on the "Modifications" section to open that - scroll down the list of "Mods" there until you find the NapMods - Click on the NapMod listing and highlight it, making sure the yellow box shows up - use the up/down arrows at the bottom of the page to raise the mod up to the top of the list - next, click on the NapMod.CSV folder to highlight it and get the yellow box showing - use the up/down arrow keys and raise this folder up to right underneath the first one - click on the "Use these Mods" key on the lower right-center of the page - this should take you back to the start page - go to Sandbox and engage -

    Jack B)

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    "Molon Labe"

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    8 years 2 months ago #288 by Hyroda

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  • yeah it works,...and so i have got another question :),,

    so when i pick up any unit on the map,...i see still have a csa or us background on the unit information,...
    is there a way to change it?

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    8 years 2 months ago #289 by Jim

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  • One of the other modders is working on that now, but it is not released yet. Keep your eye on the Nap Mod Portraits thread for updates.

    -Jim

    "My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863

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    8 years 2 months ago #290 by Jack ONeill

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  • ....oh yes...and you're welcome... :)

    Jack B)

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    "Molon Labe"

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    8 years 2 months ago #291 by Grog

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  • Hydroda,

    Do you mean the background screens?

    Not at my pc now but I think I know what you are talking about.

    One or two are in need of the nappy treatment.

    I will look at it but prob for version 2 of the portrait mod

    Grog

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    7 years 9 months ago #292 by LordLambourne

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  • I had the same trouble as you but then I realised I hadn't installed and activated the Logistics mod, now everything works fine. Probably not the solution for you but I offer it just in case you're as stupid as me ! :-)

    Terry Goodchild

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    7 years 3 months ago #293 by sifis172

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  • hello guys! i just bought the game, and i dowloaded
    the road to wagram with the peninsular campaign.

    i am having some problems understanding how to corectly run
    the mod. i coppied the files in the mod folder.

    what happens now, is that when i try to start a battle,
    the units of austrians and france are entangled from the beginning.
    the austrian and french units spawn next to one another so the battle is
    a mess.

    thanks in advance!!! :)

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    7 years 3 months ago #294 by Saddletank

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  • Are you playing one of the scenarios, if so which one - or are you playing a sandbox game?

    HITS & Couriers - a different and realistic way to play SoW MP.

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    7 years 3 months ago #295 by Jack ONeill

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  • Sif,

    What size battle, what type of battle and what map are you using to play? I've noticed this happens with all the types of Games/Mods we have here.

    Army sized actions require the big (5-mile) maps so the troops aren't entangled from the beginning. Decent Corps sized actions can use the smaller Stock-sized maps. Sometimes this happens if you are playing a "Defend" or "Attack" sandbox game.

    Try starting with a (Sandbox) Corps-sized battle using "Hunt them down", 2-3 objectives, and the full "Gettysburg" map. (Remember to check the "Balanced Forces" tab at the bottom or you might bite off more than you can chew). :laugh: See where that goes and move on from there.

    Jack B)

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    "Molon Labe"

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    7 years 3 months ago - 7 years 3 months ago #296 by sifis172

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  • thanks for the very speedly reply!!!

    i am trying to have a large battle.
    i think that for that is the sandbox, or am i wrong?

    what i do is a do a sandbox, the ekmuchl order of battle, large or full.

    i have the road to wagram&peninsular and the wagram&peninsularKSV
    selected in the modifications options. i also downloaded the patch which
    i copied in the mod folder.
    i read that you must have them in some order to work properly.
    i have also tried with ksnnapoleonsmall (my resolution is about 1028*960).

    i don't quite understand how the mods are required to run,
    and what steps you have to take.

    the spanish battles work well, i suspect it is because the armies are smaller.
    though the spanish and wagram battles have almost the same staring positions for
    the armies. i don't know if this is the way it is supposed to be.

    i now am convinced i do something really stupid. i tried the gettysburg map, and
    chose the union in the day-2 oob. they too became entangled from the very beginning
    with troops from both sides spawning in the same area.

    EDIT: i just realized that the USER scenarios are to be used. bur i still
    have the same problem with sandbox, although the other scenarios work fine.
    also in the sanbox scenario the imperial guard doesn't appear.

    i know it's a lot of questions, please have patience! :)
    Last edit: 7 years 3 months ago by sifis172.

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    7 years 3 months ago #297 by Saddletank

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  • The KSNapoleonSmall (KSN) mod uses several logistics files that overwrite the logistics files of the Road2Wagram&Peninsular (R2W) Mod, so you have 2 choices:

    Road 2 Wagram "vanilla"

    1) Activate R2W first, then R2W CSVs. This gives you Gunships mod as it was written and intended. Deactivate KSN.

    Road 2 Wagram and KS Napoleon Mods

    2) Activate R2W first, then KSN. Make sure you DISABLE R2W CSVs, because they clash with the KSN mod. This version of game play gives you Gunships Nap mod enhanced with the KS changes - and these are significant, and, we think, add greatly to the Napoleonic feel since the AI brigades will correctly use skirmishers, skirmishers become quite potent and useful, and AI cavalry will be far more of a threat. Artillery is also much more dangerous and powerful with realistically long canister ranges (out to 500 yards with the big guns). Attacking a battery head on is difficult, you need to capture artillery by flanking them.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    7 years 3 months ago #298 by sifis172

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  • Thanks for the help!!!

    now i tried to do a hunt them down in waterloo oob.
    the troops are all deployed in a huge square, but
    now they are at least distanced from the ennemy!
    is there a way to make them deploy from the start in a more balanced
    position?

    needless to say it's a great mod, although it's my very first! :side:

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    7 years 3 months ago #299 by Saddletank

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  • I'm a bit at a loss to know how to fix this. I guess you could take screenshots of your two Options pages and post them here so we can see your settings. The 'Realism' option should be set to 'Custom', the pre-set realism values will define certain things about the battle controls, etc.

    Here's my 2 Options screens plus my Sandbox set-up. Try these settings and see how that works.

    i1133.photobucket.com/albums/m582/Saddle-tank/Scourge%20of%20War%20-%20Gettysburg/TestStuff/screen0008.jpg

    i1133.photobucket.com/albums/m582/Saddle-tank/Scourge%20of%20War%20-%20Gettysburg/TestStuff/screen0009.jpg

    i1133.photobucket.com/albums/m582/Saddle-tank/Scourge%20of%20War%20-%20Gettysburg/TestStuff/screen0010.jpg

    Remember the main game's ACW OOBs still show in your Sandbox choices - so obviously don't select one of those! Pick a Nap one!

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    7 years 3 months ago - 7 years 3 months ago #300 by sifis172

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  • Those are the same options i use too!

    The ACW oob, are the north&south ones?
    i used NAP OOB's. i have sownloaded some great maps for
    napoleonic warfare. and i played a great battle of waterloo,
    although i got my ass kicked :P .

    i still can't find the imperial guard in wagram battles, though i
    googled it, and they seemed to be there.

    i am ashamed to ask how do i take screenshots? i tried several
    combinations that work in other games.
    Last edit: 7 years 3 months ago by sifis172.

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