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Road to Wargram and Peninsular Mod - Updated 1.6

9 years 11 months ago #151 by PANGI

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  • Replied by PANGI on topic Re: Road to Wagram
    which oob uses grenadiers and hungarian infantry, please? i didnt see any

    HUSSAAAAAR!!!

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    9 years 11 months ago #152 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    Pangi,

    Not yet. Gunship is working on it. The troop types are in the Logistics files. Like the Austrain Dragoons, they will be drawn out as he can or I build an OOB around them, if I can.

    Jack B)

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    "Molon Labe"

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    9 years 11 months ago - 9 years 11 months ago #153 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram


    Pangi,

    Voila! Austrian,(German)), Grenediers! Coming soon to a Battlefield near you.
    Haven't found the Hungarian Infantry yet.

    Jack B)

    American by birth, Californian by geography, Southerner by the Grace of God.

    "Molon Labe"
    Attachments:
    Last edit: 9 years 11 months ago by Jack ONeill.

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    9 years 11 months ago #154 by PANGI

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  • Replied by PANGI on topic Re: Road to Wagram
    Good...longlegged grenadiers :)

    i have another question. do you plan to make lo-res units also? my computer cant handle battle bigger than between divisions :(

    HUSSAAAAAR!!!

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    9 years 11 months ago #155 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    P,

    Somewhere in the depths of one of these threads, Gunship mentioned he was going to do low-res sprites. Don't quote me on that, but I believe he will at some point.

    Jack B)

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    "Molon Labe"

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    9 years 11 months ago #156 by Eugene of Savoy

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  • Replied by Eugene of Savoy on topic Re: Road to Wagram
    Hello,
    Is there a way to make this work with the formation of Bugles and Flags? For example, I need the ability to have the regiments advance in line formation.
    Any help would be appreciated.

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    9 years 11 months ago #157 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    My Lord Prince,

    Because this is a Mod in and over itself, operational formation changes would have to be made in the "Drills" file, in the "Logistics" folder, I believe. Inside the Bugles and Flags Mod is probably the information you seek. Others more knowledgeable than I in this realm may have a better answer.

    Jack B)

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    "Molon Labe"

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    9 years 11 months ago #158 by Eugene of Savoy

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  • Replied by Eugene of Savoy on topic Re: Road to Wagram
    Thanks Jack-I just swapped out the logistics folder and it worked.
    Great Mod guys!

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    9 years 11 months ago #159 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    Highness,

    Check two things before you go into action. Make sure your Foot and Horse can charge Artillery, limbered or unlimbered. There were issues we corrected regarding that. See the "Cavalry Charge Fix" thread. Also, they can only charge in Line formation. Am working on figuring out how set up the "Column of Division" as a charge formation.

    Jack B)

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    "Molon Labe"

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    9 years 11 months ago - 9 years 11 months ago #160 by PANGI

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  • Replied by PANGI on topic Re: Road to Wagram
    In case you dont know it, I'm recommending this book: "Wagram 1809 - L'apogée de l'Empire"

    There are complete OOB unifrom planches from André Jouineau
    few samples:






    HUSSAAAAAR!!!
    Last edit: 9 years 11 months ago by PANGI.
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    9 years 11 months ago #161 by Leatherneck24

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  • Replied by Leatherneck24 on topic Re: Road to Wagram
    Ah the true beauty of my ancestors. The Hessians! :evil: Supposedly the Hesse-Darmsdtat troops were on par with the Wurtemburgers Light troops as the best Confederation of the Rhine Troops. Hessian and Bavarian got two armies with some very fine uniforms!

    LN

    Pas de charge! In the name of God, En Avant!-En avant, vive L'Empereur!

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    9 years 11 months ago - 9 years 11 months ago #162 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram

    Good...longlegged grenadiers :)

    i have another question. do you plan to make lo-res units also? my computer cant handle battle bigger than between divisions :(


    Yes, i really hope so because even my rig which isnt a dinosaur struggles in sandbox when everything is moving around. It was easy to do in the other game so hoping its just as easy.
    Last edit: 9 years 11 months ago by gunship24.

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    9 years 11 months ago #163 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram
    The mod seems compatible with the 1.4 Beta patch. If you find any issues let me know.

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    9 years 11 months ago #164 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    Yes, I have had no problems with it.

    Jack B)

    American by birth, Californian by geography, Southerner by the Grace of God.

    "Molon Labe"

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    9 years 11 months ago - 9 years 11 months ago #165 by He111

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  • Replied by He111 on topic Re: Road to Wagram
    Hey,

    i just registert to post my opinion on this Mod,
    so let me say first, its really really entertaining thus far.
    I did 3 Battle so far, with two of them spanning about 3-4 hours (i donwloaded Jacks OBB) on the Alpine Map as attacker. It was really depth and i really enjoyed this Game again, i just stopped playing it for a whole Time, because i missed some new Content.

    After many different Games spanning the Napoleonic Era (Les Grognards, Naploen:TW) this Modification is the Best to picture the Time Frame. Sure there Bugs etc. but it Works pretty damn fine !

    Thanks for making this Wonderfull Mod ! Im really looking forward to see different Armys and Scenarios.

    I just encountert a Bug in my last Game, i played France and neither my French or Bavarian Cavalry was able to attack a Austrian Unit called Kronprinz Fritz(?) Legion.
    They could attack all other Unit, but not that one.


    Cheers
    Last edit: 9 years 11 months ago by He111.

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    9 years 11 months ago #166 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    He,

    First - we thank you for the kind words. Glad you are enjoying it. Gunship has done a truly marvelous thing here with this Mod.

    2nd. - Which OOB were you playing when the glitch occured? I can trace it down if it's an OOB problem.

    Jack B)

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    "Molon Labe"

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    9 years 11 months ago #167 by He111

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  • Replied by He111 on topic Re: Road to Wagram
    Hey Jack,

    I dont think its related to this, it seems to be a generell Cavarly Error. Even if theyre in Charge Range and have enough moral/stamina they refuse to attack sometimes.


    Cheers

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    9 years 11 months ago - 9 years 11 months ago #168 by PANGI

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  • Replied by PANGI on topic Re: Road to Wagram

    Hey Jack,

    I dont think its related to this, it seems to be a generell Cavarly Error. Even if theyre in Charge Range and have enough moral/stamina they refuse to attack sometimes.


    Cheers


    or maybe it's the "ghost" unit. check how many men the unit (erzherzog karl legion(?)) have. if toolbar says 0 it's ghost (jack know)

    HUSSAAAAAR!!!
    Last edit: 9 years 11 months ago by PANGI.

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    9 years 11 months ago #169 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram

    Thanks for making this Wonderfull Mod ! Im really looking forward to see different Armys and Scenarios.

    I just encountert a Bug in my last Game, i played France and neither my French or Bavarian Cavalry was able to attack a Austrian Unit called Kronprinz Fritz(?) Legion.
    They could attack all other Unit, but not that one.


    Glad you are enjoying it. The mod is still fairly new so more to come. I dont recall making an OOB with that unit in. What uniform are they wearing?

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    9 years 11 months ago #170 by He111

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  • Replied by He111 on topic Re: Road to Wagram
    I tested it out, its not really related to that specific Unit.
    Sometimes Cavalry, no matter the Stamina/moral, wont charge. Even if theyre in Attacking Distance to the Enemy. Dont know why this happens.
    Also, this only appeared when facing Infantry, charging enemy CAV or Artillery works fine.

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    9 years 11 months ago - 9 years 11 months ago #171 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    He,

    Do you have the Cavalry Fix File? Scroll down thru the topics until you find it and replace the one in the Logistics Folder in the Mod. That should do it. Sorry I didn't realize what you were saying before.

    Jack B)

    NOTE - Gunship, was this fix added into the existing mod or will it be in the update?

    Jack

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    Last edit: 9 years 11 months ago by Jack ONeill.

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    9 years 11 months ago #172 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram
    The charge fix for infantry and cavalry I put in the first post as a download to replace the existing file. It is updated in the next version.
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    9 years 11 months ago #173 by Michael Slaunwhite

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  • Quick question. Are you going to wait, and pack your graphic files as NSD has done to make the higher unit graphics more smooth?

    :)

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    9 years 11 months ago #174 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram
    I have no idea how they did that. After viewing the new sprite sheets it looks very complex so I probably wont be doing it.

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    9 years 11 months ago #175 by Michael Slaunwhite

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  • I have no idea how they did that. After viewing the new sprite sheets it looks very complex so I probably wont be doing it.


    Not a problem.... :)

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    9 years 11 months ago #176 by ADukes

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    9 years 11 months ago - 9 years 11 months ago #177 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram
    ADukes, thanks. I promise to never miss a norb thread again B) .

    Edit:

    I am able to create a packed dds but without the new logistic file format I dont know how to get it in game. Using the free version for now plus a little Gimp work but i got this and the plist file:




    So it might be possible.
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    Last edit: 9 years 11 months ago by gunship24.
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    9 years 11 months ago #178 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    LP and MTG,

    Finally was able to add another 4 gigs of RAM to the box here. Changed res up to 1280x1024. Works and looks great! Thanks for the tip. Going to load in the Toolbar mod for the Squares buttons here in a minute. Can't use the drills file to get the Guns out front. I lose the charge changes and some other stuff. Should have kept some notes on what I changed. :laugh: Thanks.

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    9 years 11 months ago #179 by Marching Thru Georgia

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  • Jack O'Neill wrote:

    Can't use the drills file to get the Guns out front. I lose the charge changes and some other stuff. Should have kept some notes on what I changed

    I'll upload a version of drills.csv with just the modded nappy formations I made. That way, you'll just need to cut and paste.

    Congrats on the computer upgrade. Adding memory is the biggest bang for the buck you can. get. You won't regret it.

    I can make this march and I will make Georgia howl.

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    9 years 11 months ago #180 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    MTG,

    Cool. Yes, the Comp just rolls right along now. Runs better then it did at 1024x768. HA!

    Jack B)

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