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Road to Wargram and Peninsular Mod - Updated 1.6

10 years 1 week ago - 10 years 1 week ago #121 by Michael Slaunwhite

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  • For those who have an unreliable internet connection, and use a download manager you can get the modification from this link: www.justallinone.com/index.php?option=com_kunena&func=view&catid=42&id=678&Itemid=156#678

    For those who wish to get a copy of the free download manager, visit here:
    Free Download Manager

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    Increase your download speed and resume broken downloads FDM accelerates downloads by splitting files into sections and then downloading them simultaneously. As a result download speed increases up to 600%, or even more! FDM can also resume broken downloads so you needn`t start downloading from the beginning after casual interruption.

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    Last edit: 10 years 1 week ago by Michael Slaunwhite.

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    10 years 1 week ago #122 by Jack ONeill

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  • Gunship and Others,

    Tried last night to take guns auto-charging and manually with infantry - no joy. They just stopped and opened fire. The guns never blinked, then hosed them with cannister.

    Will check out the new file posted and report back.

    Jack B)

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    "Molon Labe"

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    10 years 1 week ago #123 by Michael Slaunwhite

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  • Forming my defensive square:

    I noticed a button on the lower right when I choose my commander (Order multiculpepper or something, it's in french... :blink: ), and it doesn't do much that I can tell. When I choose an individual regiment there are no other buttons that would make them form a square...

    I have seen some cool screenshot's... other than that nothing else.

    So how do I get my men to form a square?

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    10 years 1 week ago #124 by Marching Thru Georgia

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  • Michael Slaunwhite wrote:

    So how do I get my men to form a square?

    Download my mod for this mod. It's in the other Nappy thread. It has buttons for regimental and brigade squares plus several new formations.

    I can make this march and I will make Georgia howl.

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    10 years 1 week ago - 10 years 1 week ago #125 by Michael Slaunwhite

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  • Michael Slaunwhite wrote:

    So how do I get my men to form a square?

    Download my mod for this mod. It's in the other Nappy thread. It has buttons for regimental and brigade squares plus several new formations.


    Thanks...
    Last edit: 10 years 1 week ago by Michael Slaunwhite.

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    10 years 1 week ago #126 by Michael Slaunwhite

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  • MTG: I have tried both of your Nappy Mods, and neither of them are showing icons for issuing the command to create a square. I have tried both by coping them over to the "Napoleonic Mod 1809" folder overwriting the mods original(I didn't use the activate mod method), and nope, nada, not even a sniff.

    The first screenshot is me in command, and the second is a regiment selected. I just can't find the icons...It's obvious I am missing something here.






    Cheerio Sir.
    Attachments:

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    10 years 1 week ago #127 by Jack ONeill

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  • Mike,

    Scroll back up on the thread a bit. You'll find Gunships quick 2 line edit of how and where to insert those lines so you can form square. You will have to form them manually. I can't get MTG's mod to work either. As Gunship says, at battalion level, you'll have a second "column" button in the combat/formations area of the toolbar. when you scroll over it, it will show the word Square. There you go. Good luck.

    Jack B)

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    "Molon Labe"

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    10 years 1 week ago #128 by Michael Slaunwhite

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  • Mike,

    Scroll back up on the thread a bit. You'll find Gunships quick 2 line edit of how and where to insert those lines so you can form square. You will have to form them manually. I can't get MTG's mod to work either. As Gunship says, at battalion level, you'll have a second "column" button in the combat/formations area of the toolbar. when you scroll over it, it will show the word Square. There you go. Good luck.

    Jack B)


    Jack, is this the information you are talking about?

    Open gui.csv and add this:
    GUI_LVL6_Inf_Combat,GFX_BS_Buttons,939,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,form:DRIL_Lvl6_Inf_Square,,Square,,,#formnum == 5,
    GUI_LVL6_LINE_Inf_Combat,GFX_BS_Buttons,939,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,form:DRIL_Lvl6_Inf_Square,,Square,,,#formnum == 5,

    This will add another column button on both infantry toolbars but when you cursor over it it will say square. You will therefore have two column buttons like my screenshot and its the left one that will form square.


    I have entered this information into the gui.csv, and I'm still coming up empty handed. I have run my mouse pointer over every conceivable pixel, and nothing is showing up saying "square".

    I created a new sandbox game on each try, same results.

    Thanks for the Help jack.

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    10 years 1 week ago #129 by Jack ONeill

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  • File Attachment:

    File Name: gui.csv
    File Size:158 KB


    Mike,

    Dispair not, good Sir. Attached is my done copy of said files. Just replace the one you have.

    Jack B)

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    10 years 1 week ago #130 by Michael Slaunwhite

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  • File Attachment:

    File Name: gui.csv
    File Size:158 KB


    Mike,

    Dispair not, good Sir. Attached is my done copy of said files. Just replace the one you have.

    Jack B)


    Thanks Jack, that did the trick. Ah the world is a far better place with you in it Jack! :)

    Cheers, and thanks again!

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    10 years 1 week ago #131 by Marching Thru Georgia

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  • I extended the toolbar to the right and placed the new buttons there. It looks as if your computer is cutting that part off. Are you and Jack running a weird screen resolution?

    I can make this march and I will make Georgia howl.

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    10 years 1 week ago #132 by Michael Slaunwhite

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  • I extended the toolbar to the right and placed the new buttons there. It looks as if your computer is cutting that part off. Are you and Jack running a weird screen resolution?


    MTG I am using 1024x768.

    I could give it another try at a higher rez. I'll be right back.

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    10 years 1 week ago - 10 years 1 week ago #133 by Michael Slaunwhite

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  • MTG, anything above 1024x768 works. Your buttons are showing up.

    I set my resolution to 1280x1024, and your toolbar is showing up.

    Hope this helps, and thanks again.
    Last edit: 10 years 1 week ago by Michael Slaunwhite.

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    10 years 1 week ago #134 by Jack ONeill

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  • MTG,

    1024x768. I'll change up and give it a shot.

    Jack B)

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    10 years 1 week ago #135 by Little Powell

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  • Welcome to the world of above 1024x768 resolution. It's a beautiful world indeed. :laugh:

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    10 years 1 week ago #136 by Jack ONeill

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  • AND in the meantime, cool screenshots.... The French square in the center survived no less than 6 cavalry charges before they broke and were captured. Also, just a cool shot of Ficatier's Brigade advancing thru the woods on my extreme left, moving forward to rout the very tired Austrian foot and clinch the Victory. :)

    Jack B)

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    10 years 1 week ago #137 by Marching Thru Georgia

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  • LittlePowell wrote:

    Welcome to the world of above 1024x768 resolution. It's a beautiful world indeed.

    What he said. :laugh:

    I can make this march and I will make Georgia howl.

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    10 years 1 week ago #138 by Jack ONeill

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  • MTG,

    Good news - that was the problem. Screen res change = toolbar shows your mods.

    Bad news - Comp runs like crap. Needs more RAM. Have slots for it, just no cash. Got to save it for stuff like food. Not kidding.

    Good to know the Mod works too. Couldn't imagine what was going on. maybe after I get a permanent job.

    Jack B)

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    "Molon Labe"

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    10 years 1 week ago #139 by Michael Slaunwhite

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  • MTG,

    Good news - that was the problem. Screen res change = toolbar shows your mods.

    Bad news - Comp runs like crap. Needs more RAM. Have slots for it, just no cash. Got to save it for stuff like food. Not kidding.

    Good to know the Mod works too. Couldn't imagine what was going on. maybe after I get a permanent job.

    Jack B)


    I'm with you on that Jack, I have the same problem so at the moment I am using your edit.

    Thanks again Jack for the file. :)

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    10 years 1 week ago #140 by Jack ONeill

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  • M,

    Good deal. Glad to be of service.

    Jack B)

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    "Molon Labe"

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    10 years 1 week ago #141 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    On a different note, YOU GUYS JUST SCARED THE HELL OUT OF ME! Moving the Napoleonic topics to here. Did I miss the memo? Jeez!

    Jack :laugh:

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    10 years 4 days ago #142 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram
    For a minute there i thought the forums had been hacked or something. But who ever it was thanks for the move.

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    10 years 4 days ago #143 by Davinci

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  • Bad news - Comp runs like crap. Needs more RAM. Have slots for it!


    You can keep the screen-resolution, but you will have to make up the difference in the fps by adjusting some of the other options.

    In your SOWGB .ini – file check the for the following lines and adjust them (Lower Numbers – better FPS)

    Note – your numbers \ values – will be different from these…..

    ObjClip=800
    UnitClip=800
    TreeClip=800

    #optobjdrawdist=800
    #optunitdrawdist=800
    #opttreedrawdist=800

    davinci

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    10 years 4 days ago #144 by Davinci

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  • Replied by Davinci on topic Re: Road to Wagram

    On a different note, YOU GUYS JUST SCARED THE HELL OUT OF ME! Moving the Napoleonic topics to here. Did I miss the memo? Jeez! Jack :laugh:

    For a minute there i thought the forums had been hacked or something. But who ever it was thanks for the move.


    It’s been located here for several days…..

    Hey, gunship24 – it shows that your Mod deserves a place of its own!.....Now that a very good compliment!

    davinci

    The only true logic is that, there is no true logic!

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    10 years 4 days ago #145 by Little Powell

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  • Replied by Little Powell on topic Re: Road to Wagram

    For a minute there i thought the forums had been hacked or something. But who ever it was thanks for the move.


    I also pinned this topic because it was a little hard to find. :)

    I also need to get a link in the released mods thread too. Lots of updates to do there.

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    10 years 4 days ago - 10 years 4 days ago #146 by Michael Slaunwhite

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  • [Initialization]
    Full Screen=1
    Screen Res=0
    AntiA=2
    Anso=4


    Wouldn't turning AntiA, and Anso both to zero should in theory increase your fps as well.

    ObjClip=800
    UnitClip=800
    TreeClip=800

    #optobjdrawdist=800
    #optunitdrawdist=800
    #opttreedrawdist=800


    I'll try your suggestion above.
    Last edit: 10 years 4 days ago by Michael Slaunwhite.

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    10 years 3 days ago #147 by Lord Ashram

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  • Replied by Lord Ashram on topic Re: Road to Wagram
    Hey Gunship, a quick question...

    Is the original link/download all that one needs to play the game? Have you kept it updated? Or is there a newer version someplace within the thread that needs downloading as well?

    Thanks!

    LA

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    10 years 3 days ago #148 by Little Powell

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  • Replied by Little Powell on topic Re: Road to Wagram
    That mediafire link should be the latest.

    It's good stuff Ashram. I tried it out for the first time yesterday and I'm very impressed.. Best part is, before too long we'll have Napoleonic maps - See the new map mod team post (if you haven't already). :)

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    10 years 3 days ago #149 by Jack ONeill

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  • Replied by Jack ONeill on topic Re: Road to Wagram
    Ash,

    The basic download will get you going. There are a few glitches we are addressing as they come up, most notably the Cavalry/Infantry charge vs. Artillery. There is a replacement file under the "Cavalry Charge Fix" thread. You will want that. Otherwise, you are good to go.

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    10 years 3 days ago - 10 years 1 day ago #150 by gunship24

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  • Replied by gunship24 on topic Re: Road to Wagram
    The current mod is fine. The only things that ive fixed in the update (see post #1) is:

    1) infantry will charge when ordered
    2) cavalry will charge when ordered

    All updates will be added to the first post.
    Last edit: 10 years 1 day ago by gunship24.
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