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"Crikey" - How is everything going!Crikey wrote: If troops only fought around the lower edges of Devil’s Den an easier fix would be to remove the on top of values/add greyscale 25 so troops skirt the edges. I’ve always found guns and troops sitting directly on top of it a bit odd.
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Other things to consider
Height - More generally, the height of the map seems far too exagerated with the smaller sprites. You could probably halve the value used in PR to deliver a more accurate look, but this would mean resetting the 3D houses at the new height. You wouldn't need to do the fences as these align automatically with the new terrain height.
If you're doing that then I'd be tempted to swap in reshaded and retextured models to bring the 3D objects up to more modern standards, like I did in Chickamauga. I can provide those for you.
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Buildings - I haven't reset/adjusted the buildings yet as wanted to check a few things first. For example, I notice there's a farm near Plum Run/DD below the Slyder farm, which I've not seen mentioned on any historical map. See pic below. Is that right?
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Eddy2015 wrote: Are there any updates with this map?
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An update will probably be available by Christmas, either by me or better yet, by Crikey. My update will be accompanied by the introduction of a companion mod - True Ground SR1, Scenarios & OOBs...Working on the scenarios as we speak.
Thanks for your interest, stay tuned.
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solid shot wrote: Hey Reb,I'm new here and really to sowgb.I like the games and the mods and scenarios,b&f mod is awesome as well as true ground and your tc2m uniform mods.I'm using these together,as well as your los mod.Just downloaded true ground 1.5 today.And I seem to have some little soldiers mixed in with the normal ones both sides.i'm going to try and attach these sceenshots.It's kinda comical,but i have not seen this before.
C:\fakepath\screen0001.bmp
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