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Gettysburg 3Days - New Ground

1 year 2 months ago - 1 year 2 months ago #61 by RebBugler

  • NSD Designer
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  • Sounds about right, you'll be notified by a message announcing the end of Day one followed by a night sequence. Same for the end of Day two. The game times have nothing to do with battle times, they just indicate how long the scenario's been running. Courier messages give you the historic timings of the day's progress.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Last edit: 1 year 2 months ago by RebBugler.
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    1 year 2 months ago #62 by Saltjunkie

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  • RebBugler wrote: Sounds about right, you'll be notified by a message announcing the end of Day one followed by a night sequence. Same for the end of Day two. The game times have nothing to do with battle times, they just indicate how long the scenario's been running. Courier messages give you the historic timings of the day's progress.


    Thanks for the quick response. May I ask why there are only few hours of fighting on each day, instead of full days of battle?

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    1 year 2 months ago #63 by RebBugler

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  • May I ask why there are only few hours of fighting on each day, instead of full days of battle?


    The game is scaled down so 30 minutes of gameplay represents approximately 60 minutes of real time. Furthermore, head to head battles between the same troops rarely survive more than an hour of play because of attrition rates. Fighting units don't recognize the concept of 'Doom', they'll fight on to oblivion without scripting interventions.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
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    1 year 2 months ago #64 by Gerry

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  • At the end of day one I got what appears to be a victory marker for Cemetery Hill. Are there any territorial objectives now built into the scenario?

    o/

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    1 year 2 months ago #65 by RebBugler

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  • Gerry wrote: At the end of day one I got what appears to be a victory marker for Cemetery Hill. Are there any territorial objectives now built into the scenario?


    There are no objectives in these scenarios that award points. The objectives that appear on the mini map are either fatigue and morale recuperation objectives only appearing during the night cycles, or trigger objectives that when activated govern enemy AI stances and movements.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

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    1 year 2 months ago #66 by Saltjunkie

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  • RebBugler wrote:

    May I ask why there are only few hours of fighting on each day, instead of full days of battle?


    The game is scaled down so 30 minutes of gameplay represents approximately 60 minutes of real time. Furthermore, head to head battles between the same troops rarely survive more than an hour of play because of attrition rates. Fighting units don't recognize the concept of 'Doom', they'll fight on to oblivion without scripting interventions.


    I figured it was based on game mechanics or the limits involved. Thanks for all the replies, and thanks for a great mod.
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