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Maps as promissed...

5 years 8 months ago - 5 years 4 months ago #1 by MarkT

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  • Maps as promissed... was created by MarkT
    Guys,
    I am linking you to a Dropbox account (subscription Required) that will allow you to download all the maps I have created/modified. I can only leave this up for a few days, so I would appreciate anyone who can to post these for me.

    Updated Download Link - 5/27/16

    To install: Unzip the "Civil War" folder. Inside the Civil War folder, you will find several folders for each map. Select all folders, move them to your game Mods folder, enable the mods in game, enjoy!

    I have organized them generally by campaign.
    I have included some OOB's Most of them out there are junk.
    In some cases, I have added in the OOBs, the MOST EXCELLENT Flag mod for 1862 by Rebbugler?

    List of maps:

    NOTE: You must own Chancellorsville on most to use the Civil War maps, and Waterloo for the Napoleonic Map.

    Re-textured and corrected Murfreesboro Summer
    Re-textured and corrected Murfreesboro Winter
    Re-textured and corrected Manassas, now called Bull Run
    Re-textured and corrected Cold Harbor, now called Gaines Mill (need Antietam Purchase)
    Re-constructed Random maps of Garnier, adding elevation, and structures, some a complete work over, and one expanded to a 10 mile populated map.
    List of Shenandoah (random maps):
    10 Mile Random Map
    Bakersfield 5 mi Map
    Covington 5 mi Map
    Fair Market 5 mi Map
    Martinburg 5 mi Map
    Minersburg 5 mi Map
    Smithville 5 mi Map
    Thornburg 5 mi Map

    For Napoleonics, a re-textured Meckel Stronghold Map (For Martin and Saddletank)

    In the final stages:
    Chickamauga - This 7.5 mile map will include a complete OOB and a MP scenario.

    In process:

    Chatanooga - This 7.5 mile map will link up with Chickamauga, and cover the complete battlefield, sans Lookout
    mountain.

    Future consideration:
    10 mile map covering seven days Battles - On hold for the reason below.

    As posted else-ware, I really cannot play Waterloo or Gettysburg (due to Windows 10 Pro), so My production of these will probably stop soon, unless an apparent miracle occurs. Nothing has been posted by NSD as well as Matrix that I have seen. :(

    Mark S. Tewes
    Last edit: 5 years 4 months ago by Little Powell.
    The following user(s) said Thank You: cliometrician, garyknowz, RDBoles, Chamberlain, Davinci, RebBugler, Little Powell, Grog, Martin James, Saddletank and 1 other people also said thanks.

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    5 years 8 months ago #2 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Wow Mark this looks great. Unfortunately, I can't get the folder to appear in Mod Section. I believe I have followed your instruction and instruction to download. The only thing I can add is that I'm running patch 1.6 on Windows XP. Could that be the reason? (Everything has been running fantastic on this patch, that why I have not updated?)

    Thanks,
    the reb

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    5 years 8 months ago #3 by Saddletank

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  • Replied by Saddletank on topic Re: Maps as promissed...
    Wow, what a bumper bundle. Thank you very much Mark. Amazing!

    HITS & Couriers - a different and realistic way to play SoW MP.

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    5 years 8 months ago #4 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Saddletank contributes it's a good file, and Mark's work is a breath of fresh air for the ACW guys....Would not having the latest patch affect the download anyone?
    thanks,
    the reb

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    5 years 8 months ago #5 by Davinci

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  • Replied by Davinci on topic Re: Maps as promissed...

    Would not having the latest patch affect the download anyone?
    thanks,

    the reb - Once the file is downloaded to the Desktop drag the Bull Run Campaigns into the Mods file in the SOWGB game.

    Once that is done you activate it, and it should show up in the Map \ Section.

    The same thing can probably be done with the other maps, but that is the one that I tried in order to explain this to you.

    NOTE - some of the Maps require additional packages files, ( these are the files contain the objects such as houses, etc ).

    The Game will freeze while loading waiting on the user to press the space bar to continue.

    To By-pass this, here is a very simple trick!

    Open NotePad
    Click FILE
    Click SAVE AS...
    Click Save as type and choose the All Files ...
    File Name CVille.dat
    Click Save

    One this is done - Create a Packages folder - drop those files into it and drap that folder into the Maps file.

    You might have to do the same for the Sharpsburg.dat if you don't have the Antietam Map.

    davinci

    The only true logic is that, there is no true logic!

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    5 years 8 months ago #6 by Little Powell

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  • Awesome stuff, Mark.

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    5 years 7 months ago #7 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Got it.....I had downloaded the folder "Civil War" directly into Mod Folder which didn't work. I then separated each Subfolder from the Civil War Folder and dragged the Subfolders into the Mod Folder and had success.....

    Thanks Davinci for your instructions and thank you Mark for this great effort. I do love this game.....Still wish the Powers of Be would of fixed the Sandbox Issue where the armies could of been better organized as located on the map and wished the scenario generator was easier to understand....Maybe they could "Take Out A Ticket"......

    I also notice that I had to move these files higher into the Mod Priority Menu to get them recognized. No big deal, but knowing this may help others....

    thanks again....
    the reb

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    5 years 7 months ago - 5 years 7 months ago #8 by Martin James

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  • A great addition for both games. Many thanks again Mark.

    I was a bit concerned by your comment re Windows 10, and your current inability to play either game.

    Mark would be a real loss to the community. Can nothing be done to help him, NSD? This issue will no doubt affect other potential players too.

    Martin (J)
    Last edit: 5 years 7 months ago by Martin James.

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    5 years 7 months ago #9 by Grog

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  • Replied by Grog on topic Re: Maps as promissed...

    A great addition for both games. Many thanks again Mark.

    I was a bit concerned by your comment re Windows 10, and your current inability to play either game.

    Mark would be a real loss to the community. Can nothing be done to help him, NSD? This issue will no doubt affect other potential players too.

    Martin (J)


    +1

    Grog

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    5 years 7 months ago #10 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Playing 10 Mile Random Map....Love it....One more battle (maybe a few more) before getting those golf clubs out....Thanks again Mark....Wish I knew how to make maps, do the mods, etc....too old to learn, just young enough to play....

    the reb...

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    5 years 7 months ago #11 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    Martin, Thank You.

    Reb,
    Yup, My Golf season is nearing too. Just officially retired. I probably play 4-5 days a week.

    You are NEVER too old to make maps.
    If you sign up to make maps, I wrote a fairly good tutorial how to do it.
    I would be more than happy to assist you.

    What I want to learn if this Windows 10 pro thing gets fixed is to do the building models.

    The map thing is fun...

    I will probably try a Nap map just to do one more.

    Mark S. Tewes

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    5 years 7 months ago #12 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Thanks Mark....

    I'll look up the tutorial, you didn't do a tutorial on writing scenarios? I find the existing instructions too intimidating....

    I'm also just retired, I play two-three times a week....love it....Anyways, advancing to the south on your Random Map....getting my butt trounced, can't find good ground yet to attain a defensive position.

    Thanks again,
    the reb

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    5 years 7 months ago #13 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    Reb,
    I wrote the NSD tutorial on scenario creation. It may look intimidating, but it covers all step by step. Plus much more has been added to it.


    UPDATE - Chickamauga is virtually complete.
    Just need to add location Names and Sounds....
    Then I create a multi-player scenario.

    Hope you like trees and a lot of map to get lost in. :)

    Mark S. Tewes

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    5 years 7 months ago #14 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Hi Mark,

    I scrolled through your scenarios and found that most will not complete the loading. BR1 was successful, but m,any of the others will go through the loading process, but after hitting "Press Space Bar...." the screen goes black and I get the "Microsoft" error message. Suggestions?

    Where is the latest post on your scenario tutorial?

    Thanks,
    reb

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    5 years 7 months ago - 5 years 7 months ago #15 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    Scenarios crash- hmmm Go to you log file (SOWGB.Log) in the Work folder of the game.
    after a crash, look at this file. I should tell you what did not work.
    Some of the "error messages: are not Microsoft, they relate to the game. so list them here.

    Try the load in sandbox.

    Make sure you have all the necessary games Chancellorsville etc

    They should work, but testing is a bit difficult. (win 10)

    Most of the problem with some of the scenarios is the flakey OOB. I had to spend a lot of time to get them to work. (someone else's creation)

    The scenario editor is part of the NSD documentation package SDK
    It is liste here somewhere. This contains all the stuff you need to work with. Put the SDK folder in your Work folder of the game. Look for the file "SOW-GB_SDK v106.pdf" This will cover modding.

    Mark S. Tewes
    Last edit: 5 years 7 months ago by MarkT.

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    5 years 7 months ago - 5 years 7 months ago #16 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    :woohoo: CHICKAMAUGA RELEASE :woohoo:
    You must have Chancellorsville to use this.

    This link contains a 7.5 mil map of the Chickamauga Battlefield. This coves everything from Rossville gap to Lee and Gordon Mills, Missionary Ridge to Peevine Ridge.
    All done up in the colors of the fall of September, 1863

    This also comes with a complete, correct, Order of battle and two Scenarios of forces at the start of the battle.

    Chattanooga is on it's way.

    www.dropbox.com/s/udwezimfc88mvto/NSD%20Chickamauga%20Campaign.zip?dl=0

    Again, I cannot post this for long, so get it while it is hot.

    Mark S. Tewes
    Last edit: 5 years 7 months ago by MarkT.
    The following user(s) said Thank You: RebBugler, Martin James, Saddletank

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    5 years 7 months ago #17 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Once again, Thanks Mark. The crash was a game crash not a Microsoft....sorry....Will in vestigate futher. Seemed odd that the one scenario (BR1) loaded but others did not? Can't wait to unzip new map.....

    the reb....

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    5 years 7 months ago #18 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    There seemed to be a dds error on Chickamauga. I corrected it, and it STILL works on mine,
    as far as I can test. I forget what compression the dds needs... (a no document thing)
    I will be unavailable for the rest of the day. please post if it now works......

    thanks.

    Reb,
    If one scenario works and another one doesn't, it is likely the scenario.

    My big issue is I am a god awful typist and it takes me too much time to reply.
    need the log file posted

    Mark S. Tewes

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    5 years 7 months ago #19 by Davinci

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  • Replied by Davinci on topic Re: Maps as promissed...

    There seemed to be a dds error on Chickamauga. I corrected it, and it STILL works on mine,
    as far as I can test. I forget what compression the dds needs... (a no document thing)


    I Downloaded the Map several hours age, I'm not showing any dds error in the log file.

    Most of the terrain files are saved as DXT3 ARGB 8bpp \ explicit alpha .

    I think that as long as the file is divided by four there shouldn't be any problems.

    davinci

    The only true logic is that, there is no true logic!

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    5 years 7 months ago - 5 years 7 months ago #20 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Beautiful map of Chickamauga....some fine ground there.

    I'm still having issues with scenarios crashing. I successfully installed Patch 1.61 which did not resolve issue. I turned off other mods, didn't help. All other stock scenarios work fine.

    Now once again, please excuse my dumbness, but where is the log file located? After the crash, the error screen gives me an extension report of the errors which means nothing to me. Information was titled Exception Information, then System Information, then Module information from 1 to 63 , then Thread 1 and then a never ending bank of numbers in columns?

    Running XP if that would be the issue? I assume the scenarios remain in the same Campaign folders which are installed in the Mods Folder or do the scenarios need separated into the Works Folder? Any suggestion would be appreciated.

    Once nice thing about these big maps is that in sandbox, you have time to organize your army before the enemy appears.....

    the reb....
    Last edit: 5 years 7 months ago by the reb. Reason: New information

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    5 years 7 months ago #21 by Davinci

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  • Replied by Davinci on topic Re: Maps as promissed...

    Now once again, but where is the log file located? After the crash, the error screen gives me an extension report of the errors which means nothing to me....


    the reb look at the photo below, that should point you in the right direction!



    davinci

    The only true logic is that, there is no true logic!
    Attachments:

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    5 years 7 months ago #22 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    Found the Crash Log....

    Here are the last several lines.
    This was loading Scenario Bragg.

    10:00:00
    loading: GFX_USA_Cav_01-4_Run_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_01-3_Load_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_01-7_Death_Dismounted_s
    10:00:00 Formation not found: DRIL_LVL3_CAV_COLUMN
    10:00:00 BAD FORMATION ID: -1

    Here is a complete Log?
    This was loading Scenario BR-11

    Game Launched
    03:08:13 Version:SOWGB
    1.6100
    03:08:15 Loading Defined Lists
    03:08:15 Initializing
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga Campaign
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Shenandoah Valley
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Penninsula Campaign
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bull Run Campaigns
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Stones River Campaign
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam CSA Flags
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Mini Maps
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\GUI_Mod
    03:08:15 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XIII
    03:08:15 Ansi:16, TexH:8192, TexW:8192
    03:08:15 SowGB Loaded
    03:08:15 03:08:15
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga Campaign
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Shenandoah Valley
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Penninsula Campaign
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bull Run Campaigns
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Stones River Campaign
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam CSA Flags
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Mini Maps
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\GUI_Mod
    03:08:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XIII
    03:08:37 Loading BR11- 2nd Manassas August 28 1862 (Rebel Army)
    03:08:37 Load your muskets...
    03:08:37 03:08:37
    03:08:37 Loading BR11- 2nd Manassas August 28 1862 (Rebel Army)
    03:08:37 Loading Map (BR Bull Run)
    17:30:00 Loading Defined Lists
    17:30:00 Loading Graphics
    17:30:00 Loading Drills
    17:30:00 Loading Experience Levels
    17:30:00 Loading Personalities
    17:30:00 Loading Tables
    17:30:00 Loading Orders
    17:30:00 Loading Battle Plans
    17:30:00 Loading Ground Map
    17:30:00 Building Map
    17:30:00 Loading Explosions
    17:30:00
    loading: GFX_Smoke_1A
    17:30:00
    loading: GFX_Smoke_1B
    17:30:00
    loading: GFX_Smoke_1C
    17:30:00
    loading: GFX_Smoke_1D
    17:30:00
    loading: GFX_Smoke_2A
    17:30:00
    loading: GFX_Smoke_2B
    17:30:00
    loading: GFX_Smoke_2C
    17:30:00
    loading: GFX_Smoke_2D
    17:30:00
    loading: GFX_Smoke_3A
    17:30:00
    loading: GFX_Smoke_3B
    17:30:00
    loading: GFX_Smoke_3C
    17:30:00
    loading: GFX_Smoke_3D
    17:30:00 Loading Artillery Ammo
    17:30:00
    loading: GFX_Burst_Solid
    17:30:00
    loading: GFX_Burst_Shell
    17:30:00
    loading: GFX_Burst_Shrapnel
    17:30:00
    loading: GFX_Burst_Canister
    17:30:00 Loading Arsenal
    17:30:00 Applying layout to map
    17:30:00 Loading 2nd String
    17:30:00
    loading: GFX_Burst_Ground_1
    17:30:00
    loading: GFX_Burst_Ground_2
    17:30:00
    loading: GFX_Burst_Ground_3
    17:30:00
    loading: GFX_Burst_Ground_4
    17:30:00
    loading: GFX_Obj_Shadow
    17:30:00 Building Armies
    17:30:00
    loading: GFX_USA_Cdr_01-1_Walk
    17:30:00
    loading: GFX_USA_Cdr_01-2_Stand
    17:30:00
    loading: GFX_USA_Cdr_01-3_Run
    17:30:00
    loading: GFX_USA_Cdr_01-4_Death
    17:30:00
    loading: GFX_USA_Cav_01-1_Walk
    17:30:00
    loading: GFX_USA_Cav_01-2_Stand
    17:30:00
    loading: GFX_USA_Cav_01-4_Run
    17:30:00
    loading: GFX_USA_Cav_01-5_Charge
    17:30:00
    loading: GFX_USA_Cav_01-6_Melee
    17:30:00
    loading: GFX_USA_Cav_01-7_Death_1
    17:30:00
    loading: GFX_US_National
    17:30:00
    loading: GFX_FlagFlair
    17:30:00
    loading: GFX_Wheel
    17:30:00 Formation not found: DRIL_LVL3_INF_COLUMN
    17:30:00 BAD FORMATION ID: -1

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    5 years 7 months ago - 5 years 7 months ago #23 by Chamberlain

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  • Hey Mark,

    First off, thanks for creating these mods, great job !!

    I also had a crash and here is the error from the log in the Scenario Bragg :

    10:00:00
    loading: GFX_USA_Cav_02-4_Run_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_02-3_Load_Dismounted_s
    10:00:00
    loading: GFX_USA_Cav_02-7_Death_Dismounted_s
    10:00:00 Formation not found: DRIL_LVL3_CAV_COLUMN
    10:00:00 BAD FORMATION ID: -1


    **** update : I just tested with all mods Disabled and got the same error.. ****

    In the scenario.csv file, line 472, column N, shows this "DRIL_LVL3_CAV_COLUMN"
    Also found in line 982, column N"DRIL_LVL3_CAV_COLUMN"

    I checked out the OOB's - OOB_MP_(M) Chickamauga.csv and OOB_SB_[M] Chickamauga.csv and there are no LVL3 entries in any column in either OOB. That could be the issue..

    Hope this helps Mark

    Thanks

    Chamberlain

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    We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
    Last edit: 5 years 7 months ago by Chamberlain.

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    5 years 7 months ago #24 by Saddletank

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  • Replied by Saddletank on topic Re: Maps as promissed...
    The drill lvl 3 lines are the problem. There is no such formation in SoW. They need to be drill lvl 4 and you can fix that by editing your OOB or scenario.csv file. Look for division level commanders and if you see a 3 value in column R, make it a 4.

    Easiest to open and edit csv files in Excel. There's an equivalent free spreadsheet editor in OpenOffice as well if you don't have MSOffice.

    HITS & Couriers - a different and realistic way to play SoW MP.
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    5 years 7 months ago #25 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    Lvl3 does not exist.... Where the heck did tat come from....
    Will correct.

    Mark S. Tewes

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    5 years 7 months ago - 5 years 7 months ago #26 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    LVL3 Corrected....

    Now the interesting question:

    Since I know LVL3 does not exist, and the Master OOBs do not contain LVL3, and you copy and paste from master OOB to create scenario.csv,

    Where did the LVL3 text string magically appear from?
    I most certainly did not put it there. And if it is not in the Master OOB, how is it generated?

    As I recall, this has happened before.

    Hmmmm,

    Oh, by the way, thank you all for your help.

    Mark S. Tewes
    Last edit: 5 years 7 months ago by MarkT.
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    5 years 7 months ago #27 by the reb

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  • Replied by the reb on topic Re: Maps as promissed...
    In the Bragg Scenario file, Line 982, (Mr. Forrest) in column N there was a LVL3. I changed it to a LVL4. Got same error in log as before. Line 982 in OOB states a LVL4.

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    5 years 7 months ago - 5 years 7 months ago #28 by Chamberlain

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  • I made the change in both csv files from LVL3 to LVL4 in both scenarios and they loaded up fine...

    Map looks real good MarkT !!

    Thanks Saddletank for the info.

    Chamberlain

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    Last edit: 5 years 7 months ago by Chamberlain.

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    5 years 7 months ago - 5 years 7 months ago #29 by MarkT

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  • Replied by MarkT on topic Re: Maps as promissed...
    Ok let me see if I get this straight.
    In "scenario.csv" from the Bragg and Rosecrans scenarios DRIL_LVL3_CAV_COLUMN was changed to DRIL_LVL4_CAV_COLUMN
    BOTH in line 472 and 982 of column N?

    If corrected, this should fix the crash.

    BUT, If it is LvL3 or LvL4 on my system I get NO crash at all. Weird!!!

    Mark S. Tewes
    Last edit: 5 years 7 months ago by Chamberlain.

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    5 years 7 months ago #30 by Chamberlain

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  • In the Bragg Scenario file, Line 982, (Mr. Forrest) in column N there was a LVL3. I changed it to a LVL4. Got same error in log as before. Line 982 in OOB states a LVL4.


    Reb,

    The OOB's are ok, it was Line 472 column N, and Line 982 column N, that had the LVL3 in the scenario.csv files in both scenarios.

    Change to LVL4 in both scenarios and you should be ok.

    Chamberlain

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