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Mexico 1836 Mod Redux

6 years 2 months ago - 2 years 4 days ago #1 by Crikey

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  • Mexico 1836 Mod Redux was created by Crikey


    This is a new version of my earlier mod which includes new sprites (huge thanks to Pom), new sounds and other goodies.

    The mod introduces Mexican and Texian forces using some of the base files provided by the Napoleonic Road to Wagram & Kriegspiel mods. You should delete any previous version of the Mexico mod.

    UNLIKE EARLIER VESIONS THIS IS A STAND-ALONE MOD. YOU DO NOT NEED THE NAPOLEONIC MODS INSTALLED OR ACTIVATED. ALL THE FILES NEEDED ARE INCLUDED IN THIS MOD. It should not be activated/used with other mods, such as Wagram, Bleiheim etc, that amend the key csv files.

    This mod used SR1 OOBs. You need to amend the sprite ratio in the main options screen to 1:1. Due to this, larger maps work best.
    Uniforms should be set to best in the options menu.

    Credits: Pom, Gunship24, Martin James, MTG & the Kriegspielers.


    Download here www.dropbox.com/s/u4iik5yr767fud8/Mexico%201836%20redux.7z?dl=0

    You might also like these Spanish maps -

    www.dropbox.com/s/yq1zv8hxibk85xa/Monta%C3%B1a%20Sagrada%20Final.7z?dl=0z

    www.dropbox.com/s/8gacwtq7ejc57wy/R%C3%ADo%20Espa%C3%B1ol%20Map%20Final.7z?dl=0








    Last edit: 2 years 4 days ago by Crikey.
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    6 years 2 months ago #2 by Zeke

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  • Replied by Zeke on topic Re: Mexico 1836 Mod Redux
    Excellent work Crikey & Pom the sprites are first rate :)

    I only know two tunes...One's "Yankee Doodle" and the other one isn't!

    Ulysses S. Grant

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    6 years 2 months ago #3 by Martin James

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  • Fantastic work guys. Many thanks.

    Martin

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    6 years 2 months ago #4 by Davinci

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  • Replied by Davinci on topic Re: Mexico 1836 Mod Redux
    Crikey Now that is a very good looking map!

    I like how the units are marching ankle-deep through the creek...Excellent!

    Hopefully, I can steal one of two of these units too mix with my rag-tag-units.

    Keep up the great work!

    davinci

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    6 years 2 months ago #5 by Martin James

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  • "Hopefully, I can steal one of two of these units too mix with my rag-tag-units."

    Yes me too please. Some of those Texan boys would fit really well into a Trans Mississippi ACW army. Love the Red lancers as well.

    Martin
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    6 years 2 months ago #6 by Pom

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  • Replied by Pom on topic Re: Mexico 1836 Mod Redux
    Only just noticed that Crikey had released this.

    Thanks for the comments,as for using any of the units,this is Crikey's mod, but I have no problem with it.

    Pom.
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    6 years 2 months ago #7 by JohnVW

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  • Replied by JohnVW on topic Re: Mexico 1836 Mod Redux
    I've downloaded, unzipped, and placed in my MODS folder...activated the MOD (with nothing else activated), and start the game. I need to go to "single player", then "sandbox" to see the scenarios avail...but there's no "map option" to select, and when I start the game it defaults to whatever SOW map is highlighted? isn't there a map made for this? thanks...

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    6 years 2 months ago - 6 years 2 months ago #8 by Crikey

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  • Replied by Crikey on topic Re: Mexico 1836 Mod Redux
    Thanks for the comments. Pom's work on the sprites deserves all the praise. B)

    If he's content then you can use whatever you like.

    JVW - sorry there are no maps incl. Maybe later. ;)
    Last edit: 6 years 2 months ago by Crikey.

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    6 years 2 months ago #9 by Martin James

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  • Many thanks to both of you.

    Martin

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    6 years 2 months ago #10 by Davinci

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  • Replied by Davinci on topic Re: Mexico 1836 Mod Redux

    Crikey wrote: - sorry there are no maps incl. Maybe later. ;)

    Take your time, the map is looking very good!

    Did you figure out a way of not having the water to disappear while rotating the camera?

    davinci

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    6 years 2 months ago #11 by JohnVW

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  • Replied by JohnVW on topic Re: Mexico 1836 Mod Redux
    davinci, what map are you referring to ?

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    6 years 2 months ago #12 by Davinci

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  • Replied by Davinci on topic Re: Mexico 1836 Mod Redux

    JohnVW wrote: davinci, what map are you referring to ?

    The one that was in the pictures above, but I've been so busy doing other things that I haven't had the time to download the mod before now.

    Disregard, anything that I've said!

    Now, I'm going to be busy seeing which of these units that I can steal and add to My army.

    davinci

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    6 years 2 months ago #13 by Saddletank

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  • What map are the screens taken on? It has a 'hot' look that all other maps lack AFAIK.

    Crikey/Pom, if I may I shall borrow a few of those sprites for the 1808-1814 Peninsular in the KS Nap mod update that's coming out soon.

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    6 years 2 months ago #14 by JohnVW

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  • Replied by JohnVW on topic Re: Mexico 1836 Mod Redux
    so, there is (yet) no map with the MOD, but one may be coming? when playing, what map do you guys usually select to play on (for this MOD)?

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    6 years 2 months ago - 6 years 2 months ago #15 by Pom

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  • Replied by Pom on topic Re: Mexico 1836 Mod Redux
    Hi,JohnVW,I use the Valverde map,I've seen too many spaghetti westerns not to use a this map with Mexicans,





    but I like to use any of the maps.

    Saddletank/Davinci,feel free to use what you like,and Crikey's screens above are using a map he is working on for the Crimea mod,and if you think that looks hot,the one he's doing for Alesillo's Sudan mod will have you reaching for ice water.

    Pom.
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    Last edit: 6 years 2 months ago by Pom.

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    6 years 2 months ago #16 by JohnVW

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  • Replied by JohnVW on topic Re: Mexico 1836 Mod Redux
    thanks...just checked all my maps, and I don't have Valverde. and when I searched for it I see many posts saying it is/was incompatible with Gettysburg maps? has that been fixed, and is it still avail somewhere? thanks...

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    6 years 2 months ago #17 by Saddletank

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  • Pom wrote: Crikey's screens above are using a map he is working on for the Crimea mod,and if you think that looks hot,the one he's doing for Alesillo's Sudan mod will have you reaching for ice water.

    Pom.

    Thanks. The middle two shots look exactly like the plains of Leon-Castille in the summer - around places like Salamanca, so just perfect for a Penisular war battle. I'll await this map eagerly.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    6 years 2 months ago #18 by Crikey

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  • Replied by Crikey on topic Re: Mexico 1836 Mod Redux
    JVW said

    I see many posts saying it is/was incompatible with Gettysburg maps? has that been fixed, and is it still avail somewhere?

    I'll try to help seeing as it's was my first stab at a release.

    Firstly, yes the map works fine. I just downloaded it from the Released Mods thread and reinstalled it. See proof in screen shot. :)

    I'm not aware of the problems you mention but - in truth - I may have missed them. If you're referring to the release thread I think the 'many comments' are over two years old and, where they refer directly to the map rather than a separate OOB (not incl in the install), they relate to a MP issue that was current at the time but which was addressed long ago.

    Secondly, the map is standalone so it should have no effect on Gettysburg or any other maps. If it does just deselect the Valverde mod when you don't need it.

    Thirdly, I did notice that the NSD installer assumes you have the game in a NorbsoftDev directory. If you have a Matrix Games folder like me you have to tell it where to install.

    Example - C:\Matrix Games\Scourge of War - Gettysburg

    Finally, Valverde is a comparatively small map (as many pointed out at the time. Size matters apparently. :blush:) so it may be a bit cramped for big SR1battles.

    Hope that helps.

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    6 years 2 months ago #19 by Davinci

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  • Replied by Davinci on topic Re: Mexico 1836 Mod Redux

    Pom wrote: Saddletank[/i]/Davinci,feel free to use what you like,and Crikey's screens above are using a map he is working on for the Crimea mod,and if you think that looks hot,the one he's doing for Alesillo's Sudan mod will have you reaching for ice water.

    Pom.

    Thanks, Pom

    davinci

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    6 years 2 months ago #20 by Martin James

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  • Many thanks again for the mod & sprites guys. Now for a cheeky request......

    The Texas volunteer cavalry will make excellent Confederate cavalry. You could certainly see them serving under Forrest, or in the Trans Mississippi. Is there any chance we could have a dismounted sprite at some point please?

    Hopefully

    Martin

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    6 years 2 months ago #21 by Pom

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  • Replied by Pom on topic Re: Mexico 1836 Mod Redux
    I need to complete a couple of other bits,then I'll have a look.

    I'm working on an officer shooting with a pistol animation at the moment,if that works,would a mixture of pistols and carbines sound right for your cavalry?

    Pom.

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    6 years 2 months ago #22 by Martin James

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  • It would be perfect, Pom. Where they could, Confederate cavalry out west tried to arm themselves with more than one pistol for close in work. Very few cavalry in Forrest's or Wheeler's Corps, or in those W of the Mississippi were issued with sabres.

    Many thanks.

    Martin

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    6 years 2 months ago #23 by Saddletank

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  • A question to the makers of this mod. You have some dismounted cavalry sprites. Are these for use only when cavalry dismounts to fight on foot, or can they be used as full infantry (that is, a set of marching sprites are included)? I have looked hard but can't see any marching sprites.

    Thanks

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    6 years 2 months ago - 6 years 2 months ago #24 by Crikey

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  • Replied by Crikey on topic Re: Mexico 1836 Mod Redux
    Tank

    If you load up the Bexar OOB, some separate provincial cavalry sprites act as infantry. These are set up to fight on foot as they did so at the time.

    If you want to change things around then help yourself. The csvs are there to be amended if you want to experiment.

    Last edit: 6 years 2 months ago by Crikey.

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    6 years 2 months ago #25 by Saddletank

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  • Great, thanks. I am thinking these would make fairly good Peninsular War Spanish guerilla types.

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    6 years 2 months ago #26 by Crikey

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  • Replied by Crikey on topic Re: Mexico 1836 Mod Redux

    I am thinking these would make fairly good Peninsular War Spanish guerilla types.


    Some of the Texans are quite a good fit. See first post. Those with the check shirts/top hat etc. Not mounted tho.

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    5 years 8 months ago #27 by Crikey

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  • Replied by Crikey on topic Re: Mexico 1836 Mod Redux
    Updated download link as old one had expired.

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    5 years 8 months ago #28 by 9thBtnMOS

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  • Replied by 9thBtnMOS on topic Re: Mexico 1836 Mod Redux
    This Texas Rev mod is great. I'm looking forward to the Mexican-American war mod. I was wondering how I get the Spanish maps into the Texas Rev game. Thank you.

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    5 years 8 months ago - 5 years 8 months ago #29 by Crikey

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  • Replied by Crikey on topic Re: Mexico 1836 Mod Redux
    Glad you're enjoying it. The separate maps are the same as all the other mods. Just place the extracted map mod's folder in your game's mod folder and activate in the mod selection screen. Then choose the relevant map in sandbox. Hope that helps.
    Last edit: 5 years 8 months ago by Crikey.

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    3 years 11 months ago #30 by Zeke

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  • Replied by Zeke on topic Re: Mexico 1836 Mod Redux
    Hey Crikey I really love this mod ) with yours and Poms permission I would like to perhaps use the sprites, flags ect to make a Mexican-American war OOB pack.....I have a few OOBs almost ready to go....

    Zeke B)

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