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Map Screens Mod

9 years 8 months ago #31 by Saddletank

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  • Replied by Saddletank on topic Re: Map Screens Mod
    That fixed it, ity must have been another mod. I'll have to switch each one on in turn and see who the culprit is. Thanks for the help guys.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    9 years 7 months ago #32 by Saddletank

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  • Replied by Saddletank on topic Re: Map Screens Mod
    ADukes - I wonder if you would mind please, taking a look at the maps in this mod again. I had a "map-mismatch" error tonight with the Devil's Den and the Pickett-Pettigrew-Trimble maps while trying to enter an MP game. The game crashed fatally for all players within less than a second, and the logfile threw up that error.

    My game was reinstalled on Thursday so nothing should have got corrupted between then and now. Once I turned your mod off I could play MP on the stock maps.

    I suspect some road links were fixed in a recent patch and your maps are incompatible with the recent patches.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    9 years 7 months ago #33 by pcelt

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  • Replied by pcelt on topic Re: Map Screens Mod
    For information re this issue----i have just started 2 sandpit divisional games with V.4_022 and using the modded large maps Devils Den and then PPT and experienced no issues at all.
    I am no expert re programming or modding etc but assume this type of additional information might help in pinpointing the source of the problem.
    Good luck

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    9 years 7 months ago #34 by Saddletank

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  • Replied by Saddletank on topic Re: Map Screens Mod
    Interesting pcelt - were your games multiplayer or single player? Multiplayer is where it breaks, in our experience.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    9 years 7 months ago #35 by pcelt

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  • Replied by pcelt on topic Re: Map Screens Mod
    They were single player which seems to suggest the involvement of a factor related to the multiplayer mode

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    9 years 7 months ago #36 by Saddletank

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  • Replied by Saddletank on topic Re: Map Screens Mod
    That adds up. I can use them fine in single player, and have in the recent past used them in MP. I think it was patch 1.4020 where the problems began.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    9 years 7 months ago #37 by ADukes

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  • Replied by ADukes on topic Re: Map Screens Mod
    All players must have the same mod!

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    9 years 7 months ago #38 by Saddletank

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  • Replied by Saddletank on topic Re: Map Screens Mod

    All players must have the same mod!

    Not true! I have used your mod extensively in MP with the GCM group and never once asked anyone else if they had it! I expect out of dozens of big MP games many didn't.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    9 years 7 months ago #39 by Kerflumoxed

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  • Replied by Kerflumoxed on topic Re: Map Screens Mod
    Is it possible to remove the map legend from the side and increase the map to screen size rather than being reduced?

    Thanks

    J

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    9 years 7 months ago - 9 years 7 months ago #40 by Blaugrana

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  • Replied by Blaugrana on topic Re: Map Screens Mod

    All players must have the same mod!

    Not true! I have used your mod extensively in MP with the GCM group and never once asked anyone else if they had it! I expect out of dozens of big MP games many didn't.

    I wasn't previously aware of an absolute need for all MP players to have the same mods, and recent comments from the team suggested to me that they play with different mods when testing MP, without problems.

    In addition, as you say, ST, you've played with this mod on GCM without problems.

    So, if it works in GCM when enabled by one, some, but surely not all players, is there something about using the GCM launcher / GCM mod that somehow levels the playing field for all players?

    I hope this makes sense.
    Last edit: 9 years 7 months ago by Blaugrana.

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    9 years 7 months ago - 9 years 7 months ago #41 by Saddletank

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  • Replied by Saddletank on topic Re: Map Screens Mod
    Blaugrana - I've used that map mod with the HITS & Couriers group as well, without issue until now, so its not to do with GCM.

    My thinking now is that in the last beta patch or two, Norb added more stringent checks to catch certain mismatches or rather elevate them to "game will not run" status, because the Map_Screen mod was fine before but has only done this to me in the last week or so.

    HITS & Couriers - a different and realistic way to play SoW MP.
    Last edit: 9 years 7 months ago by Saddletank.

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    9 years 7 months ago #42 by ADukes

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  • Replied by ADukes on topic Re: Map Screens Mod
    It always depends on what files are modified in a mod. You can play maps w/o changed CSV files, other may depend on which objectives are available.

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    9 years 7 months ago #43 by Saddletank

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  • Replied by Saddletank on topic Re: Map Screens Mod

    It always depends on what files are modified in a mod. You can play maps w/o changed CSV files, other may depend on which objectives are available.

    In GCM we played with objectives on the map screen (so I assume that would impact the csv file) but in the HITS & Couriers group we do not play with objectives. If I am correct in understanding what you're saying your map screen mod should be more likely to cause a crash with GCM than with our group because of that.

    ADukes, are you able to test your mod with some MP games yourself? I think NSD put some new stringent code in the latest couple of beta patches that is causing this. I could be wrong but that is my suspicion at the moment.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    9 years 6 months ago #44 by montecristo1981

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  • Replied by montecristo1981 on topic Re: Map Screens Mod
    This is one of the best mods ive found - thanks so much ADukes! Do you think you'll ever extend it to include all the game maps? South Mountain etc?

    Or have I just got an old version...

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    9 years 6 months ago #45 by ADukes

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  • Replied by ADukes on topic Re: Map Screens Mod
    There's one version only and the SM maps are included.

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    9 years 6 months ago #46 by montecristo1981

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  • Replied by montecristo1981 on topic Re: Map Screens Mod
    Hi ADukes - thanks again for a great mod :)

    i meant wit names on it - the SM map has no names of locations.

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    9 years 1 month ago #47 by LuckyJim999

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  • Replied by LuckyJim999 on topic Re: Map Screens Mod
    Hi,

    Looks great but does not seem too work for me.

    Running 1.4 SOW, can see the Mod in the Modification Screen and it is highlighted but in game when I bring up the Map it is the original one.

    Any ideas ?

    Running 1900*1080 if that helps

    Many thanks

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    2 months 4 weeks ago #48 by RebBugler

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  • Replied by RebBugler on topic Map Screens Mod
    Bumped up this ancient map mod, it may prove useful to a new generation of SOW fans.

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