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Small Mod Sample

11 years 6 months ago - 11 years 6 months ago #1 by norb-1

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  • Small Mod Sample was created by norb-1
    As we promised, we wanted to give you guys a sample that should open a lot of doors into modding. We are not going to release the full SDK until after we release a bug patch that we're working on now. So we didn't want to make you wait forever to get some mods started.

    This example shows how to create a scenario, but more important it shows how to override files in the main folder. You can see how to create and use a master OOB and a sandbox OOB. Looking through this you should be able to see how to override graphics and sounds through a mod. Note that mods are disabled for MP and for our GB scenarios. We will enable certain types for MP in a patch, but it was safer to disable them for now.

    Sample Mod 1

    NOTE: you will have to create a mods folder in the root folder, then unzip this sample into there

    NSD Programmer/Producer
    "Leave these men alone! Let them go! For if their purpose or activity is of human origin, it will fail. But if it is from God, you will not be able to stop these men; you will only find yourselves fighting against God.” - Gamaliel 40 A.D.
    Last edit: 11 years 6 months ago by norb-1.

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    11 years 6 months ago - 11 years 6 months ago #2 by Rob Son of Paul

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  • Readme says to unzip into the mods folder. There isn't a mods folder but I just created one on the root and it seemed to work.
    Last edit: 11 years 6 months ago by Rob Son of Paul.

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    11 years 6 months ago - 11 years 6 months ago #3 by Rob Son of Paul

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  • Thanks for this mod. But of course another question. :)

    I noticed that I didn't have to activate the mod to see the Brickyard scenario in the user scenarios. Is there a way to deactivate the mod or is that not necessary?
    Last edit: 11 years 6 months ago by Rob Son of Paul.

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    11 years 6 months ago #4 by jb hood

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  • Replied by jb hood on topic Re:Small Mod Sample
    sandbox mode:

    is there a way that the games chooses the "whole unbalanced" original OOB?

    or do we have to wait till the sdk will be released?

    thanks

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    11 years 6 months ago #5 by ADukes

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  • Replied by ADukes on topic Re:Small Mod Sample
    Wait for the patch or create a OOB with 2 corps per side.

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    11 years 6 months ago #6 by norb-1

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  • Replied by norb-1 on topic Re: Small Mod Sample
    Rob Son of Paul wrote:

    Readme says to unzip into the mods folder. There isn't a mods folder but I just created one on the root and it seemed to work.


    Thank you, I forgot about that.

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    "Leave these men alone! Let them go! For if their purpose or activity is of human origin, it will fail. But if it is from God, you will not be able to stop these men; you will only find yourselves fighting against God.” - Gamaliel 40 A.D.

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    11 years 6 months ago #7 by norb-1

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  • Replied by norb-1 on topic Re: Small Mod Sample
    Rob Son of Paul wrote:

    Thanks for this mod. But of course another question. :)

    I noticed that I didn't have to activate the mod to see the Brickyard scenario in the user scenarios. Is there a way to deactivate the mod or is that not necessary?


    When you click on an already selected mod in the mods screen, it puts a box next to the mod, that means it's activated. Click it again to deactivate. Yours are activated, which is why the scenario shows up. Go to the mods screen and click to disable them, then hit the checkmark to save and leave the screen.

    NSD Programmer/Producer
    "Leave these men alone! Let them go! For if their purpose or activity is of human origin, it will fail. But if it is from God, you will not be able to stop these men; you will only find yourselves fighting against God.” - Gamaliel 40 A.D.

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    11 years 6 months ago #8 by Tacloban

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  • Replied by Tacloban on topic Re:Small Mod Sample
    Thanks Norb,
    I've been looking forward to unlocking the game's 3rd aspect: (SP, MP, and Modding).

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    11 years 6 months ago #9 by MadMan

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  • Replied by MadMan on topic Re:Small Mod Sample
    I'm at work, so I can't open the Mod.
    What does it Mod?

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    11 years 6 months ago #10 by Southern Son

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  • Replied by Southern Son on topic Re:Small Mod Sample
    Thanks for the small Mod sample, Norb.
    Can't wait for the release of full SDK.
    ;)

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    11 years 6 months ago - 11 years 6 months ago #11 by Garnier

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  • Replied by Garnier on topic Re:Small Mod Sample
    One thing to note, apparently mod folder names of 4 characters or less are ignored. This isn't a big problem, but it's good to know, took me 5 minutes to figure out why my test mod wasn't appearing.

    Play Scourge of War Multiplayer! www.sowmp.com
    Also try the singleplayer carryover campaign
    Last edit: 11 years 6 months ago by Garnier.

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    11 years 6 months ago - 11 years 6 months ago #12 by Little Powell

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  • Replied by Little Powell on topic Re:Small Mod Sample
    MadMan wrote:

    I'm at work, so I can't open the Mod.
    What does it Mod?


    It's a scenario written by yours truly. :)

    It depicts Coster's fight in the Brickyard.

    Gives an example of the scenario structure, and has a master OOB as well as a Sandbox OOB.
    Last edit: 11 years 6 months ago by Little Powell.

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    11 years 6 months ago #13 by norb-1

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  • Replied by norb-1 on topic Re:Small Mod Sample
    Also, scenarios that are named the same as ours will be ignored. I do not remember putting in a 4 character min on the mod name, but I must have done so.

    NSD Programmer/Producer
    "Leave these men alone! Let them go! For if their purpose or activity is of human origin, it will fail. But if it is from God, you will not be able to stop these men; you will only find yourselves fighting against God.” - Gamaliel 40 A.D.

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    11 years 6 months ago #14 by Garnier

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  • Replied by Garnier on topic Re:Small Mod Sample
    Will there ever be a way to disable the Base folder entirely?

    I would imagine that total conversion mods would want to do that eventually, especially for things like Napoleonics where they dont want civil war scenarios showing up, etc.

    Play Scourge of War Multiplayer! www.sowmp.com
    Also try the singleplayer carryover campaign

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    11 years 6 months ago #15 by norb-1

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  • Replied by norb-1 on topic Re:Small Mod Sample
    You can override the entire folder using the mod folder.

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    "Leave these men alone! Let them go! For if their purpose or activity is of human origin, it will fail. But if it is from God, you will not be able to stop these men; you will only find yourselves fighting against God.” - Gamaliel 40 A.D.

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    11 years 6 months ago #16 by Chamberlain

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  • Replied by Chamberlain on topic Re:Small Mod Sample
    Thanks Norb & Co. for the Mod....

    Wow, talk about simple an easy !!

    This is so user friendly compared to all of the Cut & Pasting we did to the .csv files and making sure no other files were overwritten at MMG !!!

    Awesome job guys !!! This is going to be Great !!! :)

    Back to give it another shot as I had my Commander too close to the battle and was killed :angry:

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    11 years 6 months ago - 11 years 6 months ago #17 by Amish John

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  • Replied by Amish John on topic Re:Small Mod Sample
    norb wrote:


    Sample Mod 1

    NOTE: you will have to create a mods folder in the root folder, then unzip this sample into there


    HHmmm. I must be doing something wrong. I created a "modsgb" folder in the "Scourge of War - Gettysburg" folder. Copied the zipped mod folder to the modsgb folder. Right clicked on it and then left clicked on "extract here". After extracting I had a "NSD sample 1" folder in the modsgb folder. In the NSD sample 1 folder I have and OOB folder, a scenarios folder, an intro file, and a readme file. But nothing appears on my mod screen in the game???

    You can get farther with a kind word and a gun than you can with a kind word alone.
    Last edit: 11 years 6 months ago by Amish John.

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    11 years 6 months ago #18 by Chamberlain

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  • Replied by Chamberlain on topic Re:Small Mod Sample
    Hey AJ,

    Just checking, if you haven't done the following do this :

    In the Main Menu of the game, click on "Modifications" ?
    The next screen, "NSD Sample 1" name should appear in the upper left hand corner of the screen. Click on it once and that will put a square next to the name. This means this Mod is enabled.
    Now click on the checkmark, "Use Selected Mod(s)," in the bottom right hand corner.
    Now select Single Player, then click on Scenarios, Click on the "Brickyard" scenario to highlight it and now click on the checkmark at the bottom to Launch Scenario.

    To unload the Mod, go back in to Modifications, click on the NSD Sample ! and the box will disappear, Mod has been de-activated.

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    11 years 6 months ago #19 by ADukes

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  • Replied by ADukes on topic Re:Small Mod Sample
    "Mods" must be the name of the folder, not "modsgb"!

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    11 years 6 months ago #20 by Amish John

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  • Replied by Amish John on topic Re:Small Mod Sample
    ADukes wrote:

    "Mods" must be the name of the folder, not "modsgb"!


    Thanks for the help guys. Got it working by renaming the folder "mods". I had named it modsgb because of the earlier post

    "One thing to note, apparently mod folder names of 4 characters or less are ignored. This isn't a big problem, but it's good to know, took me 5 minutes to figure out why my test mod wasn't appearing."

    and based on that didn't think the 4 character name "mods" would function.

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    11 years 6 months ago #21 by Braxton Bragg

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  • Replied by Braxton Bragg on topic Re:Small Mod Sample
    Well many thanks too Little Powell, I followed the instructions and it worked, must admit I was little worried in case I messed up! lol I sometimes surprise my self.

    I was wondering if Little Powell could make a CSA mod :woohoo: cant do with being Union :angry:

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    11 years 6 months ago #22 by Paul71stPVI

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  • Replied by Paul71stPVI on topic Re:Small Mod Sample
    Hey, I can't wait for the SDK to come out so I can command my Philadelphia Brigade in one of the Pickett-Pettigrew-Trimble scenarios :P

    Corporal Paul Cleveland
    Company K
    1st California Regiment (71st P.V.)

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    11 years 6 months ago #23 by Davinci

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  • Replied by Davinci on topic Re:Small Mod Sample
    Is it possible to edit this OOB, and to remove all of the artillery?

    It appears that no matter which artillery uynits are deleted, that they still show up in the game!

    Also, if it is possible, how?

    Thanks,

    davinci

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    11 years 6 months ago #24 by ADukes

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  • Replied by ADukes on topic Re:Small Mod Sample
    Master or scenario OOB?

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    11 years 6 months ago #25 by Davinci

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  • Replied by Davinci on topic Re:Small Mod Sample
    ADukes wrote:

    Master or scenario OOB?

    ADukes , thanks for the response, but if I'm changing these two files, and there is no change in the game, what else could I be doing wrong ?

    I mean, once they are changed, I will leave them in the exact same spot, correct?

    I don't have to rename them do I?

    davinci

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    11 years 6 months ago #26 by ADukes

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  • Replied by ADukes on topic Re:Small Mod Sample
    Did you activate the mod?

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    11 years 6 months ago - 11 years 6 months ago #27 by Davinci

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  • Replied by Davinci on topic Re:Small Mod Sample
    ADukes wrote:

    Did you activate the mod?

    I think so, I clicked it, and a square box appeared in front of the word Scenario !

    But, after that I don't see any other indication of a mod, or and OOB!

    davinci

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    Last edit: 11 years 6 months ago by Davinci.

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    11 years 6 months ago #28 by ADukes

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  • Replied by ADukes on topic Re:Small Mod Sample
    So there is no OOB_SB_sample1 available in the OOB selection of the sandbox screen?

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    11 years 6 months ago #29 by Davinci

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  • Replied by Davinci on topic Re:Small Mod Sample
    ADukes wrote:

    So there is no OOB_SB_sample1 available in the OOB selection of the sandbox screen?

    Well, after discussing this with you, there is one in there now!

    Thanks, I was placing the OOB in the Mods folder, without placing the OOB - inside of a folder , in the Mods folder.

    Thanks, for taking the time to explain this!

    I'm trying to see if removing some of the artillery will increase the FPS .

    davinci

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    11 years 6 months ago #30 by Little Powell

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  • Replied by Little Powell on topic Re:Small Mod Sample
    Braxton Bragg wrote:

    Well many thanks too Little Powell, I followed the instructions and it worked, must admit I was little worried in case I messed up! lol I sometimes surprise my self.

    I was wondering if Little Powell could make a CSA mod :woohoo: cant do with being Union :angry:

    Braxton Bragg


    Oh I will.. You just wait. :)

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