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Occupying Buildings

5 years 7 months ago #1 by glenspc

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  • Occupying Buildings was created by glenspc
    Loving this game so far but I have one problem with getting my troops to occupy Le Haye Saint. They seem to run through but won't stop on the objective star. Any tips for occupying buildings?

    Thanks

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    5 years 7 months ago - 5 years 7 months ago #2 by Major Damage

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  • Same problem, impossible to garrison Le Haye Saint when French. Even when objective is empty and you have units under TC and under the troops limit. But the English had no problems walzing right in through the walls again!

    I had to quit d'Erlons attack in disgust... :angry:
    Last edit: 5 years 7 months ago by Major Damage.

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    5 years 7 months ago #3 by Pawsy_bear

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  • Replied by Pawsy_bear on topic Re: Occupying Buildings
    Had same problem - its been reported and firmly in the fix next list

    stopped playing the capture scenarios until its fixed

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    5 years 7 months ago - 5 years 7 months ago #4 by con20or

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  • Replied by con20or on topic Re: Occupying Buildings
    We still need someone to send us in a save for this as we are having problems recreating - if you are experiencing the problem please zip it and please send it to

    sowsupport at scourgeofwar dot com

    thanks!
    Last edit: 5 years 7 months ago by con20or.

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    5 years 7 months ago #5 by Xreos1

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  • Replied by Xreos1 on topic Re: Occupying Buildings
    I've started the Army Level French scenario a few times ( call it deep immersion therapy, for the fly out GUI ).

    I have captured all the contested buildings with no problem. That amounts to 12 attempts all successful.
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    5 years 7 months ago #6 by glenspc

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  • Replied by glenspc on topic Re: Occupying Buildings
    Perhaps major or bear could do this as I'm a little challenged when it comes to this?

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    5 years 7 months ago #7 by panzerde

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  • Replied by panzerde on topic Re: Occupying Buildings
    Just sent you guys a dropbox link to a zip of one of my saves where I'm having just this issue. In several attempts at this scenario I've yet to score any points or even been able to get my French troops to occupy the place.

    I'm going to try again with the Grog toolbar disabled to see if that makes a difference.

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    5 years 7 months ago #8 by panzerde

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  • Replied by panzerde on topic Re: Occupying Buildings
    Ok, no mods loaded and in Normal difficulty rather than Custom, and I was able to take and hold it. I'm going to load the toolbar again but stay in Normal and try again.

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    5 years 7 months ago #9 by panzerde

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  • Replied by panzerde on topic Re: Occupying Buildings
    Grog toolbar on, French troops will not stay in LHS.

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    5 years 7 months ago - 5 years 7 months ago #10 by Pawsy_bear

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  • Replied by Pawsy_bear on topic Re: Occupying Buildings
    Its a randome problem I think caused by corspe blocking the objective. I ve not tried the sandbox campaign. I have captured quite a few objectives but sometimes, randomly cant get into the objective. Another problem has been that when I have go units into the objective with a commander etc and cleared the enemy away I still dont get the capture icon to change to my national flag indicating success and the points for a win
    Last edit: 5 years 7 months ago by Pawsy_bear.

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    5 years 7 months ago #11 by con20or

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  • Replied by con20or on topic Re: Occupying Buildings
    Pawsy - did you try it again with the grog toolbar mod turned off, as Panzerde mentioned?

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    5 years 7 months ago #12 by Pawsy_bear

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  • Replied by Pawsy_bear on topic Re: Occupying Buildings
    will try that thanks

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    5 years 7 months ago #13 by panzerde

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  • Replied by panzerde on topic Re: Occupying Buildings
    Sadly, I had a game last night where without the Grog toolbar enabled I was unable to occupy LHS. Today, I watched the same thing happen during the Matrix Twitch stream of the entire battle while they were playing the D'Erlon's attack scenario.

    So, any correlation with the Grog toolbar mod being activated seems to be coincidental.

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    5 years 7 months ago - 5 years 7 months ago #14 by RebBugler

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  • Replied by RebBugler on topic Re: Occupying Buildings
    Yeah, the only bug with the Grog toolbar that I know of was caused by a late update of the primary text file which the Grog toolbar overwrote causing that line in the High Scores Menu to be 'Not Found' causing the error. I don't see how a missing text line could cause an 'occupy fort' issue. Anyway, the updated Grog toolbar is fixed with the download and patch, and I'll have an updated version ready soon. Regardless, that occupy bug is on our list. I tried to reproduce it but couldn't, went right in and occupied with no issues. Thought it was rare but after the exhibition today with it happening there it's getting spooky, the team can't produce it at all but it's popping up everywhere with you guys. Saves we must have guys...macht schnell, bitte.

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    Last edit: 5 years 7 months ago by RebBugler.
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    5 years 7 months ago #15 by con20or

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  • Replied by con20or on topic Re: Occupying Buildings
    We have two good saves now - so we will get on it ASAP. Thanks everyone for sending them in.
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    5 years 5 months ago #16 by Mel

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  • Replied by Mel on topic Re: Occupying Buildings
    I am still having this problem. Has anything been done to resolve ir?

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    5 years 5 months ago #17 by con20or

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  • Replied by con20or on topic Re: Occupying Buildings
    It is on our hitlist but we are currently working to get the SDK and scenario editor ready for public release.
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    5 years 5 months ago #18 by CaptainBAMF

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  • Replied by CaptainBAMF on topic Re: Occupying Buildings
    Over a month later and this is still an issue. I can't believe the game was released with gaping issues such as this. And the nerve to ask almost $60 for it, unacceptable.
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    5 years 5 months ago #19 by con20or

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  • Replied by con20or on topic Re: Occupying Buildings
    Hello Captain,

    If we understand the problem correctly, this issue only affects a single fort in 1 of the 40 scenarios - this was an easy one to miss. It does not happen in sandbox or MP games.

    After we released the beta-patch the requests from the community so far were predominantly for us to give them more modding tools - so we are working to get the SDK ready and released plus the new scenario editor.

    We have not forgotten about it. I hope you are still enjoying the game a month later.

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    5 years 5 months ago #20 by Saddletank

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  • Replied by Saddletank on topic Re: Occupying Buildings

    CaptainBAMF wrote: Over a month later and this is still an issue. I can't believe the game was released with gaping issues such as this. And the nerve to ask almost $60 for it, unacceptable.

    One bug in one scenario isn't really an issue given how complex the game is. Like all PC games these days you WILL find bugs - every single developer releases buggy software - and that's not limited to the gaming subset, its in the nature of the industry itself and the medium in which programmers work.

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    5 years 5 months ago #21 by IronBMike

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  • Replied by IronBMike on topic Re: Occupying Buildings

    CaptainBAMF wrote: Over a month later and this is still an issue. I can't believe the game was released with gaping issues such as this. And the nerve to ask almost $60 for it, unacceptable.


    Wow slow your roll. Have you ever played any games before? Bugs happen. This game is actually very bug-free. One minor issue that has already been acknowledged by the devs and you're flipping out? Goodness gracious.

    You should be thankful that the devs are as involved as they are with communicating and feedback - most games you would NEVER get this level of interaction.

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    5 years 5 months ago - 5 years 5 months ago #22 by con20or

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  • Replied by con20or on topic Re: Occupying Buildings
    Thanks everyone.

    We hate that any bug got past us. We actually spotted something identical to this one months ago, tested and fixed it, but obviously some unidentified combination of variables slipped though. We will get it fixed soon.
    Last edit: 5 years 5 months ago by con20or.

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    3 years 11 months ago #23 by yadmas

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  • Replied by yadmas on topic Re: Occupying Buildings
    It seems this has been talked about quite some time ago, but im confused. ive played this particular map like 10 times. Are you supposed to just shoot and batter that fort until it submits? it would seem so because ive run all my soldiers directly into the building and they just mill around and dont actually enter it, or if they enter, the flag just floats around for awhile and they come back out. i always get annihilated. i have the most recent patch and i have the grog toolbar. if im supposed to just line my brigades up next to the fort and let them shoot for half an hour, then i'll do that, but it seems like the game wants me to attack the fort. its not in my nature to just sit it out and watch. thanks.

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    3 years 11 months ago - 3 years 11 months ago #24 by RebBugler

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  • Replied by RebBugler on topic Re: Occupying Buildings

    Are you supposed to just shoot and batter that fort until it submits?


    Correct! The more infantry you have firing into it the faster it will fall. Artillery helps by beating down it's defensive effectiveness. Try WL03, those forts in this scenario will fall within the scenario's time limit fairly easily if you use all your battalions to beat them down. Forts may be occupied once the enemy's flag(s) disappears and you see them retreating from the fort.

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    Last edit: 3 years 11 months ago by RebBugler.

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    3 years 11 months ago #25 by Saddletank

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  • Replied by Saddletank on topic Re: Occupying Buildings
    Consider what happened in the battle - the French attempted to storm both Hougoumont and La Haye Sainte with close quarter assaults and were beaten back several times. Hougoumont was screened by a wood and there was a 20 to 30 yard wide killing ground between the wood and the garden wall. British artillery on the ridge and supporting units covered the west flank. It was impossible to approach for hand to hand combat, particularly with the 8 foot wall - impossible to climb without ladders or short range artillery to batter a hole. The east side was opposite the centre of the Allied line and it therefore could not be flanked that way.

    La Haye Sainte had similar height walls and the north side was close to the Allied centre. Hand to hand combat just did not work. The software allows only 2 forms of combat, melee and ranged and therefore using ranged fire (especially artillery if you have it) is the better option to represent house fighting of this kind. This is what NSD chose and I think it works best in this case.

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    3 years 11 months ago - 3 years 11 months ago #26 by yadmas

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  • Replied by yadmas on topic Re: Occupying Buildings
    sometimes when i play a battle, afterwards when i click on stats, the game crashes.... any ideas how that can be fixed or why it might happen? thanks. i appreciate you getting back to me on the other thing. love the game! good work!
    Last edit: 3 years 11 months ago by yadmas.

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    3 years 11 months ago #27 by Saddletank

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  • Replied by Saddletank on topic Re: Occupying Buildings
    There is an SOWWL.log file in the My Documents/SOWWL folder. That log file may give a clue as to what is causing the crash.

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    10 months 2 weeks ago - 10 months 2 weeks ago #28 by DarkRob

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  • Replied by DarkRob on topic Re: Occupying Buildings
    Hey Reb. Previously this had never been an issue for me, but today one my viewers reported that he could not occupy La Haye Sainte in the La Haye Sainte brigade scenario, and none of what I suggested was working for him. Out of answers, I had to try it for myself to see if it would happen for me, and indeed it did.

    Units can no longer occupy the La Haye Sainte farmhouse. This had never been an issue for me before, so Im wondering if there was some fix for it you had previously implemented to the grog toolbar for this issue that then may have gotten accidentally reverted? Possibly when you were adapting the Grog Toolbar to work with the Les Cent Jours mod?
    Last edit: 10 months 2 weeks ago by DarkRob.
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    10 months 2 weeks ago - 10 months 2 weeks ago #29 by RebBugler

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  • Replied by RebBugler on topic Re: Occupying Buildings

    DarkRob wrote: Hey Reb. Previously this had never been an issue for me, but today one my viewers reported that he could not occupy La Haye Sainte in the La Haye Sainte brigade scenario, and none of what I suggested was working for him. Out of answers, I had to try it for myself to see if it would happen for me, and indeed it did.

    Units can no longer occupy the La Haye Sainte farmhouse. This had never been an issue for me before, so Im wondering if there was some fix for it you had previously implemented to the grog toolbar for this issue that then may have gotten accidentally reverted? Possibly when you were adapting the Grog Toolbar to work with the Les Cent Jours mod?


    I remember that bug, it has nothing to do with the Grog Toolbar. It had to do with an issue caused by retreating troops in the fort that are carried over from WL04. Since they're retreating they don't show up, but still occupy the fort. That bug was fixed with a patch, we, the team, all tested it and confirmed it as fixed. Maybe Matrix left that patch fix out with their multiple patch download debacle.

    To test if it's the carryover issue go in the scenario.ini file of scenario WL05 and type a semicolon in front of the line: ;CarryOverFrom=WL04-Count d'Erlon's Attack (F-Corps)_. If that fixes it then we can assume that the patch to fix it got lost in the ozone of Matrix patch downloads.

    Please report back of the results. If it works with that fix I'll eliminate that carryover sequence in the Grog Toolbar version and just offer the scenario as is.

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    Last edit: 10 months 2 weeks ago by RebBugler.
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    10 months 2 weeks ago #30 by DarkRob

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  • Replied by DarkRob on topic Re: Occupying Buildings

    RebBugler wrote:

    DarkRob wrote: Hey Reb. Previously this had never been an issue for me, but today one my viewers reported that he could not occupy La Haye Sainte in the La Haye Sainte brigade scenario, and none of what I suggested was working for him. Out of answers, I had to try it for myself to see if it would happen for me, and indeed it did.

    Units can no longer occupy the La Haye Sainte farmhouse. This had never been an issue for me before, so Im wondering if there was some fix for it you had previously implemented to the grog toolbar for this issue that then may have gotten accidentally reverted? Possibly when you were adapting the Grog Toolbar to work with the Les Cent Jours mod?


    I remember that bug, it has nothing to do with the Grog Toolbar. It had to do with an issue caused by retreating troops in the fort that are carried over from WL04. Since they're retreating they don't show up, but still occupy the fort. That bug was fixed with a patch, we, the team, all tested it and confirmed it as fixed. Maybe Matrix left that patch fix out with their multiple patch download debacle.

    To test if it's the carryover issue go in the scenario.ini file of scenario WL05 and type a semicolon in front of the line: ;CarryOverFrom=WL04-Count d'Erlon's Attack (F-Corps)_. If that fixes it then we can assume that the patch to fix it got lost in the ozone of Matrix patch downloads.

    Please report back of the results. If it works with that fix I'll eliminate that carryover sequence in the Grog Toolbar version and just offer the scenario as is.


    Oh I bet I know how I did that to myself then. The last time I played the Count D'Erlon scenario I played it HITS so the brigade I sent to attack La Haye Sainte was under AI control and of course drove the enemy KGL units back into the fort before driving them off. When I play normally I never let the enemy occupy La Haye Sainte at all, so they could never retreat from a fort they never occupied. But ironically enough, that HITS playthrough was also the highest score I ever got in that scenario, so it probably overrode all my previous playthroughs where the enemy never occupied the fort for the La Haye Sainte unlock. So now I have the bug. Damn AI commanders went and captured every objective in that scenario. They don't know you only need one to do the job.
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